Team Fortress 2

Team Fortress 2

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cp_safecrash (beta)
   
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游戏模式: 进攻/防御
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18.620 MB
9 月 18 日 上午 5:58
10 月 3 日 下午 1:39
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cp_safecrash (beta)

描述
Two points attack defense map located in a small suburb place. Blu's are trying to capture Red's wealth but something is not right. Is this a Silver for sure?

This is my very first map and I would be grateful for any feedback.


!IMPORTANT!
I uploaded this map to a workshop with a thoughts that it was complete, but some time passed and my vision cleared. There is still a lot to do and fix. Most of the updates (not all, but for the most part) would be posted on a tf2maps website. I primary focusing on visuals updates.
Thanks you ALL for ratings, comments and downloads, that means everything to me and I would continue to evolve this map to its limits.

Questions you may have after looking at the map:

- Map looks empty and boxy.
= Totally agree, there is a lot space to upgrades and better design choses.

- Any custom assets here?
= At the moment of writing this - Safe door, silver bars and sprites at the spawn are the only custom assets here. Im still not sure that I should use community made custom resource pack (more likely yes).

- I found a bug.
= Great, pm me on steam or write a comment.


Please remebmer that this map in a beta stage and a lot would be changed <3
热门讨论 查看全部(4)
1
10 月 2 日 下午 1:53
Map is in BETA
The Wok
11 条留言
Molodas 9 月 25 日 下午 2:46 
I love the nostalgia that these source 1 textures bring :)
synayo 9 月 24 日 下午 3:56 
,,
yœGi 9 月 24 日 下午 3:08 
gusel
obaiyousif2002 9 月 24 日 上午 7:59 
Nice
Jackjackindeep 9 月 24 日 上午 4:28 
w
JimLo 9 月 24 日 上午 3:47 
i want this to be the next map in TF2 :spycon::demoticon:
Mr. Khalib 9 月 23 日 下午 4:24 
w:steamthumbsup:
BLADE 9 月 22 日 下午 9:45 
Peak?
Serge Ivanov 9 月 20 日 下午 8:42 
Pretty basic and open for the most part, could use some more cover and props. That chalkboard in Blue is also too easy to get behind and get stuck at.

The safe at the end is pretty funny though.
Arrachtan 9 月 19 日 下午 6:56 
Not that I’m advocating for prop spam! Only just enough to sell the vibe of the building.

A lot of people will have very informed arguments on how the map plays by layout, but you can have the absolute perfect layout yet no one plays since it’s all plain textures and no props. That’s why I’m going to preemptively advocate for design.