灾厄浩劫

灾厄浩劫

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Paul_Ranked v0.008
   
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9 月 16 日 上午 9:56
9 月 16 日 下午 12:48
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Paul_Ranked v0.008

描述
Paul_Ranked - Version 0.007

**Veteran**
* HP/Tier 10 → 42
*(now scales way harder w/ upgrades)*

**Human Archer**
* Lumber 0 → 10
* HP/Tier 10 → 12
* Train 21s → 20s
* Dmg 7 → 8
* Upgrade dmg +3 → +4
*(small DPS buff, slight cost gate)*

**Human Cavalier**
* HP/Tier 10 → 80
* Regen 60 → 90
*(late-game bruiser scaling up)*

**Human Footman**
* Req: Fort → Lumbermill
* Cost 140g/60l → 100g/10l
* HP 180 → 220
* HP/Tier 10 → 22
* Train 25s → 20s
* Speed 6.0 → 6.8
* Def speed 3.0 → 3.8
* Charge CD 8s → 10s
*(cheaper frontline, stronger base stats, but nerfed engage spam)*

**Orc Archer**
* Req: Bastion → Lumbermill
* Cost 120g/60l → 80g/8l
* HP/Tier 10 → 8
* Train 28s → 20s
* Speed 7.0 → 7.5
* Atk: Dur 1.2s → 1s, Range 20 → 18
* Dmg 16 → 7
* Upgrade range +6 → +5
* Upgrade dmg +3 → +4
*(reworked into cheap skirmisher, weaker base but faster cycle)*

**Orc Grunt**
* HP/Tier 10 → 17
* Train 24s → 20s
* Dmg 7 → 10
* Charge CD 8s → 6s
* Speed 7.0 → 7.2
* Def speed 4.0 → 4.2
*(core melee hits harder + faster engage)*

**Orc Muncher**
* HP/Tier 20 → 50
* Regen 60 → 90
*(tankier anchor unit, better sustain)*


Dev Note:
This patch rebalances early-game flow and late-game scaling. Humans get cheaper, tougher core units but slower engages. Orcs shift to faster, cheaper archers and harder-hitting grunts, with tanks scaling better into upgrades. Goal = more active early skirmishes and clearer late-game roles, while preventing spam abuse.