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FNaF World Pack: Sister Location
   
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Universe: Original IP
Model
Models: Character
标签: SFM
文件大小
发表于
348.883 MB
9 月 14 日 下午 4:04
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FNaF World Pack: Sister Location

描述
The First Adventure Sister Location Pack on the Workshop !

Sister Location is finally here ! I've seen a lot of requests for this pack and I couldn't just leave by just filling the roster.. so here it is ! I did add anything from Extras, to Hoaxes, to even a few Props (for some reason..) that were from the original pack.

Feel free to make posters and animations ! The best one will be on the page ;)

Original Blender Release BY BennetJL :
https://drive.google.com/drive/folders/1eK0kljr1rPoRciTIuXWsvlGUnbNlg5UU




Credits

BennetJL - Modeler

Deadinside - Porter




Check me out on YouTube ! @DeadInsideSFM for those who want




This pack includes:

fw\fnafsl\ballora.mdl
fw\fnafsl\bidybab.mdl
fw\fnafsl\bonbon.mdl
fw\fnafsl\bonnet.mdl
fw\fnafsl\circusbaby.mdl
fw\fnafsl\ennard.mdl
fw\fnafsl\funtimebonnie.mdl
fw\fnafsl\funtimefoxy.mdl
fw\fnafsl\funtimefreddy.mdl
fw\fnafsl\handunit.mdl
fw\fnafsl\littlejoe.mdl
fw\fnafsl\lolbit.mdl
fw\fnafsl\magician.mdl
fw\fnafsl\minireena.mdl
fw\fnafsl\yenndo.mdl
热门讨论 查看全部(2)
0
9 月 14 日 下午 4:07
Your Artwork
DeadInside
0
9 月 14 日 下午 4:07
Bugs and Glitches
DeadInside
27 条留言
Jodi 10 月 4 日 下午 12:18 
I will Kill you if you call Movie Bub "Sparky"
DeadInside  [作者] 10 月 4 日 上午 11:30 
Quick update on this pack:

I know it's been a while since I've released sister location and - yes, I did say that I would be releasing ports, and I still will, I've just been going on a bit of a rough patch recently that did make my time to port very little, too little to do anything even.

But on the good side of things, I did sort eveything out and made the folders for the upcoming ports, there are BIG ones, but small ones aswell for the ones interested !
Next up will be the FNaF Movie variants I have, the rest I will keep a secret for now ;)

But if you want me to make a discord server on this pack, please let me know !
M3GAN 2.0 9 月 21 日 上午 7:11 
I imagine the next is FFPS
ayoshiappeared 9 月 20 日 下午 8:16 
Lovely designs! These models as a whole are outstanding!

Also tip: don't beg
Zammer 9 月 20 日 下午 1:39 
They are handsome!
DeadInside  [作者] 9 月 18 日 下午 3:47 
@Jodi To be completely frank, FFPS has a lot less characters than the ennemies and bosses (even the ennemies alone I think) and they are not really the type of model i'd really port right now..? I don't know

And if I were to do the ennemies or bosses.. i'd do one big pack with all of them (of course, seperating the ennemies and the bosses would happen) because you can't really cut them into seperate packs while I port other stuff like skins and whatnot.. just doesn't feel practical to me.

And my work is relatively recent.. FNaF 2 was kinda the first pack I ever did alone so.. honestly I don't see how I should be the only one porting them, if I can port, anyone can really.
ᴍ ᴀ ʀ ᴋ ʏ [ITA] 9 月 18 日 上午 3:15 
Let's just wait for when he feels like actually doing it. I'm happy with the characters rn
Jodi 9 月 17 日 下午 6:14 
@DeadInside Thank you for the clear answer but I will not downplay your work

The main ports for the Enemies/Bosses on SFM is my pack which is rather low qaulity

I feel as if you'd do a better job

Also, is taking up FFPS not a bigger job then taking up the Enemies/Bosses?
DeadInside  [作者] 9 月 17 日 下午 4:20 
That being said, I will clean up the comments a little - you have my final answer on this and it doesn't need to go even further.
DeadInside  [作者] 9 月 17 日 下午 4:19 
Now, onto the bigger question, will I do the ennemies/bosses ? Possibly, but as I've said numerous times, they will come late into the entirety of the model pack. The reason why is simply because I follow what I want to do mostly, and not only do I find the ennemies/bosses to already having better ports than what i would do, porting a 48+ model pack would take too much time, and I encourage those who want to port them to just... port them, it's really it.
And if anyone asks why I avoided the question for so long, it's simply because I didn't want to make a broken promise and say "yes" to something that would take much more time than anticipated.
Sadly, I do not have as much time as I do now due to me going to college and working on the side as an animator/designer for companies, and SL only came out because I had a tiny bit of extra time, of which I don't have anymore.