全面战争:战锤3

全面战争:战锤3

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Skaven: The Council of 13 - Skills & Buildings
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1.359 MB
9 月 14 日 下午 2:33
10 月 5 日 上午 5:48
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Skaven: The Council of 13 - Skills & Buildings

在 ChopChop 的 5 个合集中
The Skaven: Immortal Empires Expanded | IEE 6.3+
214 件物品
ChopChop's Workshop: All Released Mods
61 件物品
ChopChop's Workshop: Skills Mods
15 件物品
ChopChop's Workshop: Building Mods
21 件物品
Core: Buildings, Garrisons & Landmarks | Immortal Empires Expanded
35 件物品
描述

This mod requires "[UI] Builder: 3 Rows Settlement & Foreign Slots" & new campaign. ➡
I do not edit any vanilla skills* or buildings (all are new & custom).
*except Grey Seer skill "Envoy of The Council" (more info below in section 12 NEW SKILLS)


This mod reffers to the Skaven Council of Thirteen by introducing new features to all Skaven:
  • NEW CUSTOM BUILDINGS:

    • 1 Landmark in Skavenblight
      • The Council of Thirteen*
      *currently levels 9-12 display Roman number "I" due to UI limitations
    • 1 New building in all province capitals:
      • Servant of The Council
    • 2 New buildings in all cities:
      • Tunnels-Underways
      • Looting Hordes
    • 7 New buildings in Skaven Under-Empire:
      • Altar to Vermalanx the Poxlord
      • Altar to Kreeskuttle
      • Altar to Skweevritch
      • Altar to Skreech Verminking
      • Altar to Basqueak
      • Altar to Lurklox
      • Altar to Throxstraggle

  • 12 NEW LORDS & HEROES SKILLS:

    • Lords - Grey Seer*, Master Assassin, Warlock Master, Warlord
    • Heroes - Chieftain, Assassin, Eshin Sorcerer, Packmaster, Plague Priest, Warlock Engineer:
      • Envoy of Clan Eshin - exclusive for Deathmaster Snikch
      • Envoy of Clan Moulder - exclusive for Throt the Unclean & Ghoritch
      • Envoy of Clan Skryre - exclusive for Ikit Claw
      • Envoy of Clan Rictus - exclusive for Tretch Craventail
      • Envoy of Clan Mors - exclusive for Queek Headtaker
      • Envoy of Clan Pestilens - exclusive for Lord Skrolk
      • Envoy of Clan Krizzor
      • Envoy of Clan Morbidius
      • Envoy of Clan Scruten
      • Envoy of Clan Skab
      • Envoy of Clan Skurvy
      • Envoy of Order of Grey Seers
      *Grey Seer skill "Envoy of The Council" has been replaced with 12 variations above
  • 2 ADDITIONAL BUILDING SLOTS IN UNDERCITY

    • This mod adds 2 new buildings slots to all Skaven Under-Empires, expanding the original 4 to a new total number of 6

  • UNLOCKING LORD & HERO RECRUITMENT IN UNDERCITY

    • This mod unlocks recruitment of Skaven Lords & Heroes in established Under-Empires. All Heroes require corresponding buildings for recruitment (added in this mod)

FUTURE: This mod is fully functional and complete in it's current form, however I originally intended to also feature additional campaign mechanic & scripted effects to landmark in Skavenblight related to The Skaven Council of Thirteen. Those features are currently put on hold due to potantial unacceptable incompatibility with Mixer that I fully avoid & some scripting limitations related to cyclical buildings, that I use as experimental innovation in this mod. Both features are still planned and will be implemented in non-invasive way in the future and will not affect ongoing saved games with this mod enabled (will not cause a crash or break campaign).


If you want to use this with other mods adding skills or SFO: Expanded Skill Trees Overhaul
This mod is compatible with reuploaded mod by Glospey: Glospeys BSE Undercities, etc.
Enable hero recruitment from Under-Empires with MCT (by default - Disabled) when using: Under-Cities Survive Razing, screenshot in MCT: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3570390793

Translations:
Skaven: The Council of 13 - Skills & Buildings - русификатор


- Obopmot who originally created and used Nurgle cyclical buildings in a mod "Building an Empire" that I used as template to create Skavenblight landmark: Council of Thirteen in this mod
- Partypus & SCM Team for permission to use the Clan Skurvy flag from SCM Skaven Clans
- Murranji for patience with my scripting attempts


chopchop chop chop workshop undercity under city additional expansion expanded rat rats
33 条留言
ChopChop  [作者] 2 小时以前 
ok thanks :steamthumbsup:
yes im using that allow you to keep under-city under your own settlements or survive razing though i still think it cost too little in terms of gold
ChopChop  [作者] 3 小时以前 
@Invincible under the Heavens: In terms of gold? I already compensated with additional negative discovery debuff. remember that once your undercity will be discovered and destroyed - all your buildings are gone together with everything else. if you use this mod together with another mod that allow you to keep under-city under your own settlements or survive razing than dont expect this to be balanced for unintended gameplay mechanics. I think this is well balanced price, especially that it also takes slot that you wont use for something else.
Vermalanx the Poxlord - Verminlord of Clan Pestilens cost too little for what it does espeically compare to scavenger horde
ChopChop  [作者] 10 月 5 日 上午 5:49 
I've updated the mod but without any internal changes. Just new thumbnail 📷
ChopChop  [作者] 10 月 1 日 上午 3:08 
you have a mod conflict then, keep looking in your modlist for a mod that edit skaven undercity and let me know when you fix, i will add the info to description as it works for me.
cuchurrumincito23 9 月 30 日 下午 6:19 
i already tried that and still cant recruit heroes on the under cities, i can recruit lords though
ChopChop  [作者] 9 月 30 日 上午 5:40 
Let me know if this helped as it will help with future-proofing this mod in case you are using a different incompatible mod that prevents you from recruiting the agents. I only know about the mod i linked below that could get in the way of mine, but with the setting in MCT it works as intended (even better as i personally use that mod to just enable hero, which is not possible to be selective about without script included in the mod i linked)
ChopChop  [作者] 9 月 30 日 上午 1:54 
Enable hero recruitment from Under-Empires with MCT (by default - Disabled) when using: Under-Cities Survive Razing, screenshot in MCT: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3570390793
cuchurrumincito23 9 月 30 日 上午 12:16 
hey, im trying to recruit the hero from under cities (in this case warlord, i already have the tier 4) but when i open the hero recruit tab the option to recruit the warlord appears locked saying that i need that building when i already have it