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All about Augments in Black Ops 6 Zombies
Készítő: FIRUIN
A guide with the most accurate information possible about the effects of various augments
   
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Introduction
Certain notes in the manual:
  • RZH — regular zombie health, depends on the round
  • /// — somewhat unclear, difficult to calculate, or not working for some reason
  • ??? — second person is required for accurate measurement, as the effect also influences the other player.
——— Perk ———
🟡 Deadshot Daiquiri
    Deadshot Daiquiri
  • Lesser ADS Sway
  • +10% Crit damage


Major Augment

    Dead Head
  • Additional +10-11% crit damage (20-21% in total)
    Dead First
  • x2 crit damage, if enemy has 100% health
    • Doesn't work with armor
    Dead Again
  • 20% chance that a critical hit will restore the bullet to the magazine


Minor Augment

    Dead Break
  • Deal +20% more damage to the armor
    Dead Draw
  • -30% hip fire spread
    Dead Set
  • /// reduce idle sway while sliding
🔴 Death Perception
    Death Perception
  • Allows you to see enemies through walls


Major Augment

    Treasure Hunter
  • Increases rewards from:
    • Aetherial crystal
    • Dig site
    • Loot chests
    • S.A.M. Reward chest
    • Special / Elite drops
    Death Stare
  • If a Special / Elite enemy has 10% or less health, a shot with that enemy's elemental weakness can kill them instantly
    Critical Eye
  • 6% chance to turn regular hit into Crit


Minor Augment

    Bird's Eye View
  • -50% time of minimap scan rate (fron 4 to 2 seconds)
    Extra Change
  • Allows you to gain an additional 100 essence under the following subjects:
      YES
      NO
    • Active Mystery box
    • Ammo cache
    • Arsenal station
    • Crafting table
    • Gobblegum machine
    • Pack-a-Punch
    • S.A.M. Trial machine
    • Dig site
    • Inactive Mystery box locations
    • Rampage inducer
    • S.A.M. Reward chest
    • Wall buy
    Further Insight
  • +33% insight range (from 15 to 20 meters)
🟠 Double Tap
    Double Tap
  • +25% (give or take) fire rate


Major Augment

    Double Jeopardy
  • If the enemy's health is 20% or less, shooting them will kill them instantly.
    Double Standard
  • x2 non-Crit damage
    • Except WW, explosions, equipment
    Double Impact
  • +50% damage for every second shot at the same enemy
    • Except WW, explosions, equipment


Minor Augment

    Double Time
  • +20% (give or take) additional fire rate (up to 45%)
    Double or Nothing
  • 80% change of regular damage
  • 15% change of 2x damage
  • 5% change of 0 damage
    • Except WW, explosions, equipment
    Double Play
  • 10% chance that double kill will return 2 rounds to the magazine
🟣 Elemental Pop
    Elemental Pop
  • 5% chance to activate random Ammo Mod


Major Augment

    Citrus Focus
  • If a weapon has a mod on it, Elemental Pop will only activate that one
    Imperial Peach
  • 10% chance that you activate random Ammo Mod after hitting by zombies
    Electric Cherry
  • 2 damage for every 1% of the weapon magazine's emptiness
  • Stuns enemies within a radius of up to 2 meters
  • The stun lasts 3-5 seconds
  • Elite enemies doesn't stun


Minor Augment

    Vulnera Bean
  • +15% elemental damage to enemies with specific weakness
    Pineapple Blast
  • 5% chance to activate random Ammo Mod by using eqipment
    Chill Berry
  • -20% cooldown time for all Ammo Mods
🔴 Jugger-Nog
    Jugger-Nog
  • +100 Max Health (from 150 to 250)


Major Augment

    Probiotic
  • Additional 50 Max Health (from 250 to 300)
    Turtle Shell
  • Armor absorbs 100% damage from behind
    • No armor absorption from other angles
  • +20% armor durability
    Reactive Armor
  • Broken armor stun enemies within 5 meters for 2 seconds
  • Doesn't stun Special / Elite enemies


Minor Augment

    Retaliation
  • +50% damage while your Health is 50% or less
    Hardened Plates
  • -20% armor durability
  • Increase damage absorption:
      No augment
      With augment
      1 plate
      44%
      60%
      2 plates
      58%
      72%
      3 plates
      64%
      78%
    Durable Plates
  • +25% armor durability
🟡 Melee Macchiato
    Melee Macchiato
  • x3 melee weapon damage

  • Replaces striking with the butt of the rifle with striking with the hand
  • Increases the force of a hand strike by 16,36 times
    • (from 125 to 2045, Insta Kill for regular zombie up to Round 20)


Major Augment

    Expresso
  • +15-25-50% melee hit speed (depend on weapon)
    Vampiric Extraction
  • Restore 25 health per melee hit
    Triple Shot
  • Allows to punch up to 3 enemies per hit


Minor Augment

    Stick 'n Move
  • +50% backpedal speed for 2 seconds after melee hit
    Strength Training
  • 2,34x punch damage (from 2045 to 4795)
    • Can be tripled on 1 zombie with Triple Shot
  • Insta-kill for regular zombies up for 25 round (from 20 to 25 Round)
    Hidden Impact
  • Killing a zombie with your hand restores 10% of the weapon magazine that was in your hands
  • Killing a zombie with a melee weapon restores 10% of the weapon magazine from which the switch to a melee weapon was made
    • Thus, the magazine of the second weapon is not replenished
    • Doesn't work with scorestreaks
🟣 PhD Flopper
    PhD Flopper
  • Immunity to all self-inflicted damage and status effects
  • Immunity to fall damage while diving
  • Dive to prone triggers an explosion which increases the higher you fall


Major Augment

    Gravity MD
  • Just falling from heights creates explosions (at least 5 meters)
    • Doesn't give immunity to falling damage while NOT diving
    Dr Ram
  • Deal 10% RZH damage while tac sprinting
  • Knocked down 1 zombie per hit
    PhD Slider
  • Sliding into enemies triggers explosions


Minor Augment

    Environmentalist
  • Immunity to environmental damage while sliding
    EOD Technician
  • Bigger explosion radius from lower starting point
    Tribologist
  • +50% slide speed
  • +50% slide distance
🔵 Quick Revive
    Quick Revive
  • -50% time to recovery (from 6 to 3 seconds)
    • Does not affect the speed of health recovery


Major Augment

    EMT
  • Reviving an ally allows them to keep all of the Perks on their bleed-out bar.
  • Reviving yourself allows you to keep all of the Perks on your bleed-out bar.
    Equivalant Exchange
  • If you have Quick Revive while downed, killing an enemy will revive you and remove Quick Revive.
  • This can be done up to 3 times.
    Dying Wish
  • On lethal damage, become immune to all damage for 2 seconds and keep 1 health. Quick Revive is removed on use.
  • This can be done up to 3 times.


Minor Augment

    Swift Recovery
  • +50% movement speed for 3 seconds reviving an ally (or yourself)
    Karmic Return
  • Reviving an ally heals you to full health.
    Slow Death
  • ??? Increase your time in last stand
🟢 Speed Cola
    Speed Cola
  • -25-40% time of reloading
  • -40% time of inserting plates


Major Augment

    Supercharged
  • -16% zombie kills to reach the charge.
    Classic Formula
  • Additional -10-15% reload time (up to -50%)
    Phantom Reload
  • Reload 24% of magazine from reserve each 5 seconds (after stop firing)


Minor Augment

    Speedy Roulette
  • -45% time of waiting Mystery Box spin
    Quick Swap
  • -30-40% swapping weapons time
    Fast Pitcher
  • -10-20% deploting equipment time
🟠 Stamin-Up
    Stamin-Up
  • +15% movement speed on average


Major Augment

    Free Faller
  • Immunity to fall damage
    Dasher
  • +50% the duration of tactical sprints (from 5 to 7 seconds for first and from 2 to 3 seconds for all subsequent, respectively)

  • +50% the duration of recovery time to regain tac sprint (from 5 to 7 seconds for all).
    Stalker
  • +30-50% speed while aiming


Minor Augment

    Hard Target
  • -25% incoming projectile damage to you while Tactical sprinting
    Quarterback
  • Use equipment while sprinting
    Hot Foot
  • Set movement speed to 8 m/s for 5 seconds after killing zombie with equipment
    • All other acceleration or deceleration effects work according to this base speed.
🟡 Vulture Aid
    Vulture Aid
  • Enemies start dropping ammo and essence.
  • Lowered equipment drops.


Major Augment

    Fetid Upgr-aid
  • Zombie can drop a gas cloud that charges your field upgrade
  • 1 second in gas = 1 kill progress
  • Gas cloud can stay up to 14 seconds
    Smell of Death
  • Zombie can drop a gas cloud that hide you from enemies
  • Gas cloud can stay up to 7 seconds
    Parting Gift
  • Increase ammo drop to wonder weapons:
      No Parting Gift
      With Parting Gift
      Base ammo (gray)
      2% of reserve
      8% of reserve
      Vulture ammo (green)
      1% of reserve
      8% of reserve


    Minor Augment

      Condor's Reach
    • +2,5 meters of auto pick-up (from 1,5 to 4 meters)
      Carrion Luggage
    • 20-25% chance that headshot kill will drop an extra salvage
      Picky Eater
    • 60% chance that the equipment dropped by zombies will be the same as what you have in your active slots (even if they are formally empty).
    ——— Ammo Mod ———
    🟩 Brain Rot
      Brain Rot
    • Duration — 15 seconds
    • Turned zombie deal 0,5x RZH damage to other zombies (or 1x if Special)
    • Cooldown — 55 seconds

      Bonus 50% damage against:
    • Abomination
    • Shock Mimic


    Major Augment

      Plague
    • 20% chance that zombie can turn another zombie (but no more than 3 per activation)
      Pheromone
    • Turned zombie become bait that attracts other zombies and special ones for 5 seconds
    • Range — 8 meters
      Big Game
    • Now can charm Elite enemies


    Minor Augment

      Extension
    • +33% duration time (from 15 to 20 seconds)
      Haste
    • -20% cooldown (from 45 to 35-37 seconds)
      Explosive
    • Charmed zombie creates an explosion that deal 0,5x-0,75x RZH damage
    ⬜️ Cryo Freeze
      Cryo Freeze
    • Slow down regular and Special enemy for 5 seconds
    • Slowed zombie get 25% more damage
    • Cooldown — 2 seconds

      Bonus 50% damage against:
    • Vermin / Parasite
    • Uber Klaus / Uber Klaus Core
    • Commando Klaus
    • HVT Mimic (The Tomb)


    Major Augment

      Big Game
    • Now can slow Elite enemies
      Ice Cloud
    • Enemy that are killed while frozen may leave a cloud that slows enemies
    • Radius — 8 meters
    • Duration of ice cloud — 7 seconds
      Frozen Stiff
    • Enemies are frozen in place


    Minor Augment

      Extension
    • +50% duration time (from 5 to 7,5 seconds)
      Freezer Burn
    • Additional +12% damage to slowed enemy (from +25 to +37%)
      Liquid Nitrogen
    • Significantly increase your chance for Cryo Freeze to activate.
    🟦 Dead Wire
      Dead Wire
    • Stun 1 zombie while damaging others in 2,5 meter radius
    • Deal initial 0,2x RZH damage + 0,1x RZH per tick (1 tick per second)
    • Duration — 6 seconds
    • Cooldown — 30 seconds

      Bonus 50% damage against:
    • Amalgam
    • Elder Disciple


    Major Augment

      Chain Lightning
    • The stunned enemy can spread the stun to others.
      Big Game
    • Now can stun elite Enemies
      Lightning Strike
    • Lightning strike stun all regular and Special zombies in 15 meter radius
    • Stun lasts 3 seconds
    • Deal 0,3x RZH + 0,1x per 2 ticks

    • Counts like critical kill


    Minor Augment

      High Voltage
    • 10% bonus damage (from 0,2 to 0,22 RZH + 0,1 to 0,11 RZH per tick)
      Haste
    • -15% cooldown time (from 30 to 26 seconds)
      Extension
    • +50% duration time (from 6 to 9 seconds)
    🟩 Light Mend
      Light Mend
    • Damage — 2x RZH
    • Cooldown — 25 seconds
    • Duration — 30 seconds
    • Magnetization range — 6,5 meters
    • Healing — 50 HP

      Bonus 50% damage against:
    • Doppelghast
    • Elder Disciple


    Major Augment

      Antibiotic
    • +0,5x RZH damage per tick
    • -5 seconds of glyph duration per tick
      Big Game
    • Now can activate on Elite enemies, dropping 3 more healing glyphs
    • Glyph deal 3x RZH damage (from 2x to 3x)
    • Elite enemy gain 4x damage for each glyph (total 12x RZH damage)
      Dual Action
    • +50% restore health speed (from 40 to 60 per second),
    • The effect lasts 15 seconds


    Minor Augment

      Longer Life
    • +5 seconds life duration (from 30 to 35 seconds)
      Extra Strength
    • +25% restored health (from 50 to 62)
      Express Remedy
    • +50% Magnetization range (from 6,5 to 9,5 meters)
    🟧 Napalm Burst
      Napalm Burst
    • Burns zombies in 1-2 meters radius
    • Deal 0,21x RZH damage each in 5 ticks
    • Cooldown — 15 seconds

      Bonus 50% damage against:
    • Mangler
    • Abomination
    • Uber Klaus


    Major Augment

      Big Game
    • Now can burn Elite enemies.
      Thermite
    • +50% burn damage (up to 0,31x RZH)
      Firebomb
    • Burned enemies explode on death, spreading the fire to nearby enemies


    Minor Augment

      Extension
    • +100% duration (from 5 to 10 ticks [seconds])
      Incendiary
    • Can ignite 1-2 additional zombie per charge
      Contact Burn
    • +50% damage for the first damage tick (others remain 0,21x RZH)
    🟪 Shadow Rift
      Shadow Rift
    • Teleport 8 zombies, but kills only 3 of them
    • Special enemies teleported and stunned for 5 seconds, dealing 50% damage of their health
    • Cooldown — 30 seconds

      Bonus 50% damage against:
    • Amalgam
    • Toxic zombie


    Major Augment

      Big Game
    • Now can activate on Elite enemies
    • Elite enemies teleported and stunned for 5 seconds, dealing 50% damage of their health
      Topple Danger
    • Teleport 1 zombie and drop him on the enemy horde, dealing 0,5x RZH
    • Radius of hit — 3 meters
    • Normal enemies are knocked down, Special enemies are stunned
      Explosive Rain
    • Enemies that are dropped from portals will explode on contact with the ground


    Minor Augment

      Haste
    • -17% cooldown time (from 30 to 25 seconds)
      Targeted
    • Teleported enemies will fall on other enemies.
      Supermassive
    • The singularity’s lethal radius is increased and can kill more enemies
    🟧 Shatter Blast
      Shatter Blast
    • Deal 0,51x RZH damage in 2 meter radius
    • Removes all armor from zombies
    • Cooldown — 25 seconds

      Bonus 50% damage against:
    • nothing


    Major Augment

      Big Game
    • Now can activate on Elite enemies
    • Deal 3x RZH damage to the Elite
      Blast Chain
    • 2 additional detonations
      Blast Repair
    • Restore 20% of armor plate per enemy armor destroyed by your Shatter Blast


    Minor Augment

      Blast Zone
    • +50% blast radius (from 2 to 3 meters)
      Blast Boost
    • +15% additional RZH damage (from 0,51x to 0,66x)
      Blast Wave
    • Normal enemies are knocked down by the explosion
    ——— Field Upgrade ———
    🔵 Aether Shroud
      Aether Shroud
    • Charged with 90 kills
    • Makes the player invisible (not invulnerable) to all zombies
    • Duration — 8 seconds


    Major Augment

      Group Shroud
    • /// Nearby players are also cloaked
      Burst Dash
    • Teleport 6 meters forward, killing all normal zombies
    • Special / Elite enemies are not damaged
      Void Sheath
    • The player is forced to draw a cold weapon while the effect is active
    • The player deals 2,5x RZH damage OR more, if regular melee attack deal even more damage
    • Each zombie kill slows down the field modification depletion scale by 0,5 seconds


    Minor Augment

      Instant Reload
    • Activation instantly reloads your currently held weapon
      Extra Charge
    • Increase Max Charges by 1
    • -23% zombie kills to reach the charge (from 90 to 70)
      Extension
    • +100% duration time (from 8 to 16 seconds)
    🟣 Dark Flare
      Dark Flare
    • Charged with 120 kills
    • Deal 0,55x RZH per tick (5 ticks per second)
    • Can damage multiple targets in a row
    • Duration — 5 seconds


    Major Augment

      Extension
    • +60% duration (from 5 to 8 seconds)
      Supernova
    • The beam is replaced with a sphere that damages nearby enemies as it travels. The ball detonates at the end of Dark Flare's duration.
    • End detonation deal 2x RZH damage
      Dark Pact
    • Beam heals and revives other players on contact


    Minor Augment

      Broad Beam
    • +50% size of the beam (from 2 to 3 meters)
      Heavy Shadow
    • Slows enemies on contact
      • Does NOT work against HVT Special / Elite enemies
      Extra Charge
    • Increase Max Charges by 1
    • -28% zombie kills to reach the charge (from 120 to 86)
    🔵 Energy Mine
      Energy Mine
    • Charged with 100 kills
    • Deploy energy mine, that explode 3 times
    • Each explosion deal 1x RZH damage
    • Radius — 6 meters


    Major Augment

      Scatter
    • After the first explosion, it breaks up into 3 clusters
    • Each still deal 1x RZH, but in lesser radius (3 meters)
      Turret
    • Instead of detonating, Energy Mine becomes a turret
    • Each shot deals 1x RZH
    • Turret search for an enemy in 15 meter radius
    • Maximum can kill 30 zombies
      Carousel
    • 3 Energy Mines will float around you, detonating when an enemy is near their 4,5 meter radius.


    Minor Augment

      Frequency Boost
    • Additional 1 explosion
      Extra Charge
    • Increase Max Charges by 1
    • -20% zombie kills to reach the charge (from 100 to 80)
      Siren
    • Energy mine now attracts nearby normal enemies
    🔴 Frenzied Guard
      Frenzied Guard
    • Charged with 100 kills
    • Repair armor to full and force all enemies in the area to temporarily target you.
    • 100% damage get to the armor
    • Restore 11% armor per kill
    • Duration — 10 seconds


    Major Augment

      Phalanx
    • ??? Teammates can also repair armor from kills while near you.
      Retribution
    • Trigger an explosion on activation.
    • Normal enemies that melee you are damaged and knocked down.
    • Normal enemies get 0,5x RZH damage
      Frenzy Fire
    • Use ammo from stock


    Minor Augment

      Repair Boost
    • +50% armor restore per kill (from 11% to 16,5%)
      Extension
    • +50% duration time (from 10 to 15 seconds)
      Rally
    • ??? On activation, repair all nearby allies' armor to full.
    ⚪️ Frost Blast
      Frost Blast
    • Charged with 75 kills
    • Deal 1x RZH damage in 4 meters
    • Deal 3,125x RZH damage for Special / Elite in 4 meters
    • Slows enemies within 8 meters
    • +25% damage in slowed enemies
    • Duration — 10 seconds


    Major Augment

      Ice Slick
    • Regular zombies within the blizzard are be knocked down
    • Can knocked down Amalgam and Doppleghast
      Flash Freeze
    • It takes 50% of duration time to completely immobilize a regular zombie
    • Immobilized regular zombies die from any damage
    • The immobilization effect disappears instantly after Frost Blast ends
      Frost Cast
    • The blizzard moves forward for 12 meters in 5 seconds (2,4 m/s)


    Minor Augment

      Extension
    • +50% duration time (from 10 to 15 seconds)
      Frostbite
    • +50% additional damage to a regular enemies (from 25% to 75%)
    • 40% additional damage to slowed Special / Elite enemies during activation (from 3,125x to 4,375x RZH damage)
      Extra Charge
    • Increase Max Charges by 1
    • -28% zombie kills to reach the charge (from 75 to 54)
    🟢 Healing Aura
      Healing Aura
    • Charged with 120 kills
    • Instant revive all other downed players and heal others


    Major Augment

      Resilience
    • ??? /// All affected players have their health regen delay reduced and their rate of healing increased temporarily
      Enduring Radiance
    • ??? /// The beams and their healing effects persist for a short time after leaving the area of effect.
      Persistence
    • Revived players keep all perks on their bleed-out bar


    Minor Augment

      Inner Strength
    • Deal +10% damage
    • Duration — 10 seconds
      Protection
    • -25% incoming damage
    • Duration — 5 seconds
      Stoic Presence
    • On activation normal enemies are knocked down
    • Special / Elite enemies are stunned
    🔵 Mister Peeks
      Mister Peeks
    • Charged with 90 kills
    • After summoning, knockdown zombies in 5 meters range
    • Distracts zombies and kills/damages them in 15 meter radius
    • Deal 1,5x RZH damage
    • Duration — 15 seconds, damaging in first 10 seconds and rest for the distracting


    Major Augment

      Dance Party
    • All regular zombies within range begin to dance on their place, but Mr. Peeks does not attack them
    • After the dance ends, he explodes and deals 2,5x RZH (Shadow) damage within a 4-meter radius
    • Duration — 10 seconds
      Arcane Fury
    • Each Mr. Peeks hit can activate random ammo mod (and all its Augments)
      Apex Hunter
    • Additional +50% RZH damage (from 1,5x to 2x)
    • Prioritizes the Elite enemy first, then the Special, then regular


    Minor Augment

      Social Butterfly
    • +33% distraction range (from 15 to 20 meters)
      Peeks' Favor
    • Activation next to the Mystery Box will give you 1 free trial
      • Works even in places where there is no active Mystery Box
      Party Animal
    • +50% damage duration time (from 10 to 15 seconds)
    🟣 Tesla Storm
      Tesla Storm
    • Charged with 100 kills
    • Stun regular and Special zombies nearby
    • Deal 0,1x RZH damage per tick (1 tick per 1,25 second)
    • Duration — 10 seconds


    Major Augment

      Transformer
    • ??? The field's damage is increased by the number of allies that are connected.
      Shockwave
    • /// On activation, stun and damage all nearby enemies
      Static Discharge
    • Kill all regular and Special zombies in 1 meter radius


    Minor Augment

      Power Grid
    • ??? Increase the range the electric tether can connect to allies.
      Overclocked
    • +30% movement speed
      Lithium Charged
    • +50% duration time (from 10 to 15 seconds)
    ———————————————