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If there's more layers WaW have updated, I will change the setting.
border_x=60 means lock the pixel from both left and right with images of 60 pixels, only the center 8 pixels can be dragged.
My tips were mostly about that with my trick you could have it that the poles of the catenary will not appear every 5 meters. Normally catenary poles are between 25-60m apart from each other. As your catenary and poles are not the same building, you could easily implement my trick with putting the catenary poles in your texture files on the left side and then with the rule_x=stretch and border_x=60 the pole wouldn't be stretched, but only the right part of your image (which is just empty.) The rule_x=stretch are important, because the standard rule is repeat.
I have a suggestion for you. Because I also have made a catenary mod in the past, but with one important difference: Unlike your catenary my only spawns one pole per track part, so that when you for example make 30 or 50m long track parts you will get the typical distance of catenary poles.
The way I did it quite "simple":
First of all the texture needs to have a specific way to be drawn: the catenary pole needs to be on the left side of the image, the first 64 pixels of the 128 pixel image. The best is to have it at the 1/4 position, so that you have some slack left of the catenary.
Then you need to put specific features into your mod file for each catenary:
rule_x=stretch
border_x=60
(also make your default_draw_layer=roof to avoid trains driving over your catenary)
with this trick you will not have the problem that the catenary poles repeat itself every 5 meter.
yours Sascha