地球不屈 Terra Invicta

地球不屈 Terra Invicta

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9 月 12 日 下午 5:13
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描述
! Requires Unity Mod Manager !

Increases the maxRecruitableCandidates variable from 8 to 30, so you have a bigger variety of talent to pick through.

The game references this number to generate the recruitable councilor pool. It generates councilors up to this number plus or minus two, so instead of 6-10 councilors you should now see 28-32 councilors available. Safe to add or remove to a game, it will simply add more available councilors the next time it goes to generate them or slowly remove the extras based on age (it's age% chance of being removed, that's base game and I didn't change it).

This mod works on stable (0.4.90) but no longer works in any of the pre-release versions (past 0.4.96, when they made the changes).

After 0.4.96 it's a variable in global config called maxFactionCouncilorCandidatePool and maxFactionCouncilorCandidatePoolVariance. Once that version hits release I'll make a version of this with a TIGlobalConfig.json file with those.
3 条留言
Captshades 9 月 27 日 下午 7:53 
Oh nice, and it works, thanks!
Cian  [作者] 9 月 27 日 下午 7:17 
They aren't in the file by default, but the game will respect them if you add them.

The game's dll has a TIGlobalConfig section with default settings for everything in there, and it has a bunch of stuff that isn't actually present in the json file. Anything present in the json file will override the default values in the dll.

You can either make a mod with a TIGlobalConfig json file in it with the following:

[
{
"dataName": "globalConfig",
"maxFactionCouncilorCandidatePool": 30,
}
]

Or just add the
"maxFactionCouncilorCandidatePool": 30,
to the base game file.

And obviously you can change the 30 to whatever. Default is 8.
Captshades 9 月 27 日 下午 7:01 
I'm on 0.4.98 but don't see those new config options in TIGlobalConfig? Or is this something only a .dll can modify?