Divinity: Original Sin 2

Divinity: Original Sin 2

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UniqueLoot Drops Rogue-Like
   
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Game Mode: Story
Tags: Maps, Quests
文件大小
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更新日期
384.000 B
9 月 12 日 上午 12:43
9 月 24 日 下午 12:18
10 项改动说明 ( 查看 )

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UniqueLoot Drops Rogue-Like

描述
Require Norbytes Script extender

https://github.com/Norbyte/ositools/releases

and my other mod Unique Loot drops

This is an adventure mod focused on combat and randomness. The stages are randomly chosen and there over 40 increasingly difficult enemies randomly selected and placed. There is no leveling up yet you still become very powerful as you progress by collecting power ups and items dropped by enemies or found on the map.

Find over 100 different spell upgrade orbs to boost the power of your spells to ridiculous levels.
Upgrade your weapons with weapon upgrade orbs.
Find alters to the 7 gods, each granting a unique power. However each character can only choose 1 god.
Conduits of power can give big boosts to pretty much any of the stats in the game.
Mutation potions give talents , permanent statuses, immunities and resistances.
And of course the over 200 items from my base mod which almost all have some kind of unique ability or effect associated with them.
Customizeable difficulty. Adjust the amount of enemies and drops to your liking.

Play with 2 to 4 characters, The difficulty scales to the number of characters chosen.

Because it's all random no two play throughs are ever the same.

This adventure is meant to be played with honor mode on similar to a rogue like, as in when you die you don't load a save but start over and see what the game gives you the next time. This mod throws a lot at you but gives you powerful tools to fight back with. That being said That plays a fairly large role in this mod and sometimes and some runs just aren't going to go your way. I'm balancing the mod around classic mode, tactician might be too challenging.

The mod is a work in progress and is still being actively developed. Any suggestions are appreciated.

If you are a modder yourself and want to contribute to the mod I would be all for it. Especially if you have any levels you could contribute to the mod. It's not my strong suit and at this point the levels are kind of ugly. Whether it's something from some abandoned project, or something new made just for this send it over and I will get it into the map rotation. If you would like to contribute in other ways I am open to that as well.

Update 9.21.2025
-Removed two broken levels, added one new level
-increased over all difficulty of mod.

Update 1.3.1 9.19.2025
Reworked spell upgrades. The strength of the upgrades are now randomized. You can only get one of each upgrade. I did this because getting multiple projectile count or amount of targets upgrade was way too strong.
Added another map
Added a couple more enemies
You can now customize the difficulty before the first stage. Look for a guy standing by the chests at the beginning.


Update 1.2.1 9.16.2025
Fixed a bug, I think, that was causing hard crash to desktops when picking up items.
Fixed a bug causing a crash to desktop when a character drank a mutation potion while having a buddy.
Fixe a bug where most spell upgrades had no cooldown penalty.
Made the dark level brigher
Fixed a bug where portal on certain stages never spawned.
Some balance changes.

20 条留言
< blank >  [作者] 9 月 20 日 下午 3:22 
The mod is way to easy at the moment. Made a mistake. Should be updating it today again to fix it
< blank >  [作者] 9 月 20 日 上午 10:57 
My game crashes occasionally too. I have fixed a few bugs that caused crashes and am currently trying to fix another one.
ParalysisCat 9 月 20 日 上午 9:40 
yoooo the fix of the portal is good, game works now well. One issue, not sure if it's our end's problem or a bug, but whenever i multiplayer with my friend, he would sometimes crash as host, but he's able to play perfectly fine solo.
< blank >  [作者] 9 月 19 日 下午 7:33 
Ragnaradi

Increasing the damage should work when playing the main campaign but not the roguelike. You're not suppose to be able to use the book in the roguelike. My attempt to disable it just hasn't worked. I will soon add an option to adjust damage output though
< blank >  [作者] 9 月 19 日 下午 7:21 
but to restart
< blank >  [作者] 9 月 19 日 下午 7:21 
ParalysisCat

All right i posted a small update attempting to fix the portal and the lights in that level. If it still does not work I think you have no choice to restart.
ParalysisCat 9 月 19 日 上午 11:45 
ooooh shiii that would be nicee. me and my guy will load that old save file again when that happens
< blank >  [作者] 9 月 19 日 上午 11:33 
There is one thing I can try to do. I might be able to make it so when you load a save game it attempts to remake the portal. That could work.
ParalysisCat 9 月 19 日 上午 11:33 
ah shii, that's understandable, we'll make a new run then, thanks for the info man!
< blank >  [作者] 9 月 19 日 上午 11:29 
I do not think it will fix that save I mean. If you restart it should be fixed though.