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it could be possible you might have to adjust your audio settings
the idea was the howitzer was "broken" (but not how you think)
another solider nearby ("NPC") communicates about the failure and fires their own
maybe there's other addons conflicting, i don't know, it works for me and others
not trying to disagree with you that something's not right but we couldn't reproduce it
other than not hearing the custom audio, the howitzer was designed to be delayed
you might be able to see the explosion come from another source, this was intentional
you should've been hearing custom audio dialogue from an NPC
also in between safe rooms, this campaign has custom NPC dialogue