Kenshi
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Faction Upgrade (Scavengers) ENG
   
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9 月 11 日 下午 4:11
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Faction Upgrade (Scavengers) ENG

在 Azamat97El 的 1 个合集中
Kenshi Total Upgrade - version Azamat97El [ENG]
56 件物品
描述
Faction Upgrade is my series of mods aimed at improving the various factions of the Kenshi world. The mod will affect the following things:

1. Weapons and armour
2. Cities and bases
3. Units
4. Dialogues
5. Starts

The Faction Upgrade (Scavengers) mod aims to improve the faction of the same name.

Changes:

City

Now small shops of homemade armor have appeared at military bases. By unspoken agreement, Scavengers loot the corpses of defeated enemies, taking armor and weapons, and for this they purge the settlement of corpses by burning them in crematoriums.
Shops can be found in the following settlements: The Hub, Black Scratch, Okran's Shield, Okran's Fist, Drin.

Squads

Scavengers are always there, where battles take place and there is something to profit from. Now their detachments can be found in the Border Zone and in the Bast. There are no laws in the wastelands, so they will not be as peaceful as their counterparts outside the walls of the cities.

If you kill or catch a Gutterhead, the units will stop appearing in these lands, while in others they will noticeably weaken.

Start

Adds a start for the Marauder in the Drin. An alliance with the faction is attached.

Weapons and Armor.

The faction's armor is a mixture of various pieces of armor tied up with rags and leather. It's mostly pretty rusty, as it lay in the wastelands for a long time before savvy Looters found it.

Weapons and Armor.

The faction's armor is a mixture of various pieces of armor tied up with rags and leather. It's mostly pretty rusty, as it lay in the wastelands for a long time before savvy Scavengers found it.

Some looters will carry backpacks, as they need to stack their loot.

All armor and weapons can be found in the faction's shops.

(IMPORTANT! These modifications are already included in my mod and do NOT need to be installed)

The mod includes the following types of armour:

1) https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2931122542
2) https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2421898739
3) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2454625515
4) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2797192806
5) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2923489245
6) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2993619789&searchtext=holy
Weapon

1) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1370331800&searchtext=Weapon+Expansion%3A+Bandit

Thanks to the authors for their labour!
8 条留言
stolenwarcry 9 月 13 日 下午 11:13 
@PepperCat Theres a high chance that Reactive World is incompatible. First reason is because of the world states, RW has a lot of world state changes and so do a lot of Azamat's mods so you would have to choose what overwrites what with no guarantee if it would work correctly. The second reason why RW is not compatible is that it adds and changes some buildings in some towns so other city overhauls end up having their structures messed up. In the past i would use Kaizo or Living world as they are compatible with city overhauls, but as Azamat is doing his own world states i now only use his mods.
Azamat97El  [作者] 9 月 13 日 下午 7:52 
PepperCat thanks! recruiting is definitely compatible, but I can't be sure about the reactive world
PepperCat 9 月 13 日 下午 5:39 
Hello!!
I've been going through your list of mods and I find it fantastic how much life you've added so I was planning on adding them all, the Urbanism + Social Life + Faction Upgrades, I see a comment that says that all your mods are compatible between each other but are you aware of any incompatibility? Reactive World, Recruitable Prisoners? or any other? I don't use many mods to be honest but those two I like them a lot
stolenwarcry 9 月 12 日 上午 5:10 
Ok thank you for the response, have a great weekend!
Azamat97El  [作者] 9 月 12 日 上午 5:01 
stolenwarcry For the convenience of the players, I have tried to make sure that the installation order is not important. You can arrange them in any order. Of course, this only applies to my mods, I can't be sure about the rest.
stolenwarcry 9 月 12 日 上午 4:53 
Nice. Does the load order matter? I have all Urbanism mods below Market stalls and FU mods. Is that fine?
Azamat97El  [作者] 9 月 12 日 上午 1:33 
stolenwarcry Yes, all my mods are fully compatible with each other
stolenwarcry 9 月 11 日 下午 5:34 
Hi Azamat. I pretty sure it is but just to be sure is this compatible with your other urbanism mods?