Songs of Syx

Songs of Syx

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项目 (8)
Cheaper Government
创建者: Bitterchill
In V68 government points were introduced, requiring nobility assigned to governing to provide a small amount of points. Governors give 5 points, 30 points for noble upgrade 1 and 55 points for noble upgrade 2.This means to have a few large cities you need ...
Remove Proximity
创建者: Emi
Low effort EmiTheWitch mod~ I removed proximity from the service calculations. It will still show the proximity rate, but it won't do anything. The history will also be adjusted for the new formula, so you'll only see a difference with the mod on vs off. ...
Improved Transport
创建者: Emi
I'm too lazy to make an image. A friend of mine made this for my TTRPG character. c: Anyway, this updates the internal storage from 8 to 16 and increases the carry capacity of all production workers, bathhouses (previously 1!), hospitals (to 7 due to Jake'...
Pump 3x
创建者: Emi
Low Effort EmiTheWitch mod~Jake made this variable "final static" So I had to make a new variable valueMaxx and redirect two code files to use that new variable to allow a larger pump distance.Makes pumps give 300 tiles of water instead of 100. Updated for...
Irrigation Fix
创建者: Emi
Another low-effort EmiTheWitch mod, bringing you the fixes Jake thought he gave to irrigation of woodcutters, pastures, orchards, and farms. Instead of counting the % of water each tile has it only counts if it has water or not, making it easier to irrigat...
Mining Deposit Fix
创建者: Emi
Jake (Dev) promised 100% mining deposits, and that only the size would change. Since that didn't work out for V68, I made it myself. Regardless of what the deposit says, it'll pretend it is all 100% when it comes to mining it....
Better Resource Tooltips (v66)
创建者: Duny
Better Resource Tooltips Calculates and shows average daily consumption of a resource in its tooltip. Pressing the modifier key (ctrl by default) will show the detailed consumption per category. The average is calculated using data from the past 16 days (e...
DegradeMinus
Reduces or removes spoilage for non-degradable items. REMOVED SPOILAGE/DEGRADE RATE -Alcohol -Cut Stone -Pottery -Clay -Coal -Tools (in storage) -Battlegear (in storage) -Jewelry (equipped and unequipped + gems) -Metal + ore -Rations -Machinery REDUCED SPO...