Total Conflict: Resistance

Total Conflict: Resistance

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Campaign Economy X1.5
   
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Tag: Settings
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10 sep @ 17:00
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Campaign Economy X1.5

I 1 samling av Chef0Death88
chef0death88's published mods
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This mod will halve Manufacturing Adaptation, Production, Construction times by 50%. Will also Reduce the Time to complete Political Developments by 50%.

Please note, this will also affect the Ai factions, nothing can be done about this as the available modding tools dont allow it. Hopefully with time, MORE FUN MODS! and more participation the devs will provides us more tools!
5 kommentarer
Chef0Death88  [skapare] 20 okt @ 20:27 
Im experimenting with the new console command game.progress.set (0-1000). If I can figure out how it works, it could make it possible to suspend research progression for ai and player at a certain level, just cant seem to get more details out of the devs atm unfortunately.
Chef0Death88  [skapare] 17 sep @ 22:15 
@Fernan Ive been reviewing what we have access to for basic modding as eventually id love to do custom faction tech trees etc.
Love to make some more flavourful takes on faction modding.
I do have an idea for more detailed faction weapons/vehicles stats guides, but not sure how to present some of the data like the recoil variables have an up and down value i havent quite worked out yet.
Fernan 14 sep @ 12:54 
@Chef0Death88
Thanks. After trying it, and yes, the AI get the bonus also, I also prefer a more slow paced game, as you. But i would like be to be able of make some tweaks for the player, for my personal taste,
Chef0Death88  [skapare] 13 sep @ 18:41 
@Fernan
As far as I know, yes, I dont personally use Econ Speed up mods, I enjoy the vanilla pace as a Grand Strategy/Total war player.
If I find out more, I will let you know and add more info to the mod description.
Fernan 13 sep @ 12:50 
Does it works with AI countries also, or only with player?