安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Love to make some more flavourful takes on faction modding.
I do have an idea for more detailed faction weapons/vehicles stats guides, but not sure how to present some of the data like the recoil variables have an up and down value i havent quite worked out yet.
Thanks. After trying it, and yes, the AI get the bonus also, I also prefer a more slow paced game, as you. But i would like be to be able of make some tweaks for the player, for my personal taste,
As far as I know, yes, I dont personally use Econ Speed up mods, I enjoy the vanilla pace as a Grand Strategy/Total war player.
If I find out more, I will let you know and add more info to the mod description.