Total Conflict: Resistance

Total Conflict: Resistance

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Campaign Economy X1.5
   
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Type: Game
Tag: Settings
文件大小
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304.020 KB
9 月 10 日 下午 5:00
1 项改动说明 ( 查看 )

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Campaign Economy X1.5

在 Chef0Death88 的 1 个合集中
chef0death88's published mods
9 件物品
描述
This mod will halve Manufacturing Adaptation, Production, Construction times by 50%. Will also Reduce the Time to complete Political Developments by 50%.

Please note, this will also affect the Ai factions, nothing can be done about this as the available modding tools dont allow it. Hopefully with time, MORE FUN MODS! and more participation the devs will provides us more tools!
5 条留言
Chef0Death88  [作者] 10 月 20 日 下午 8:27 
Im experimenting with the new console command game.progress.set (0-1000). If I can figure out how it works, it could make it possible to suspend research progression for ai and player at a certain level, just cant seem to get more details out of the devs atm unfortunately.
Chef0Death88  [作者] 9 月 17 日 下午 10:15 
@Fernan Ive been reviewing what we have access to for basic modding as eventually id love to do custom faction tech trees etc.
Love to make some more flavourful takes on faction modding.
I do have an idea for more detailed faction weapons/vehicles stats guides, but not sure how to present some of the data like the recoil variables have an up and down value i havent quite worked out yet.
Fernan 9 月 14 日 下午 12:54 
@Chef0Death88
Thanks. After trying it, and yes, the AI get the bonus also, I also prefer a more slow paced game, as you. But i would like be to be able of make some tweaks for the player, for my personal taste,
Chef0Death88  [作者] 9 月 13 日 下午 6:41 
@Fernan
As far as I know, yes, I dont personally use Econ Speed up mods, I enjoy the vanilla pace as a Grand Strategy/Total war player.
If I find out more, I will let you know and add more info to the mod description.
Fernan 9 月 13 日 下午 12:50 
Does it works with AI countries also, or only with player?