安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









CRHB - Flat Tricolor (Small)
+ crosshair 19
1. The main music will start, but the dance animation won't yet begin.
2. We'll lose the "unexpected absurd turn" effect when the music changes and the dance animation begins.
3. When the Smoker starts choking you, the second melody will suddenly start again, making a smooth transition impossible.
The fact that the dance (and music) happen infrequently has its advantages.
You won't get tired of it too quickly.
(Because of this rarity, I sometimes hesitate to save survivors from the Smoker, sorry :D)
what i meant is that most of the time you won't get to hear the music (the second sound) because the smoker gets killed before he can drag the player to him. so i was thinking maybe it'd be an even better mod if the second sound immediately starts playing, as soon as the smoker grabs the player with his tongue.
maybe i'm wrong though. in the video it definitely looks best with 2 different sound clips, but in real gameplay, the 2nd sound clip doesn't play very often because people kill the smoker fast.
but it's your mod so completely up to you. in any case, really fun mod! i'm using the cuban pete one now