安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









But the triggers feel easily glitched. Just walking through one of the open gates skipped the defense portion. There were multiple times I was able to stack the voicelines and get later objectives to pop up earlier than they ought to.
Stop taking over the player camera. Once every ten minutes is annoying. But you took it more than ten times.
Indeed, I created the map before the major update, and I’m unable to make the equipment values appear.
the final wave are very exciting!
but this map have an error, you didn't set materials correctly, so we can not see how many materials we have.
This operation marks the deployment of my very first campaign map.
It is part of a series of tactical engagements I am releasing to the community. To date, three missions are planned, each designed to test your nerves, your strategy, and your ability to survive against the Arachnid threat.
Your feedback is crucial: any critique, suggestion, or improvement will be welcomed to help optimize this combat experience.
An English version may also be made available to widen the front.
🔻 For the Federation. For victory. 🔻