Darkest Dungeon®

Darkest Dungeon®

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Regional Skeletons
   
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General: Monsters
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更新日期
2.340 MB
9 月 8 日 下午 10:12
9 月 14 日 上午 10:49
2 项改动说明 ( 查看 )

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Regional Skeletons

描述
Regional Skeletons
Puppets raised from whatever human remains are available to serve the whims of cultists and necromancers.


Drowned Crewman
  • Sailors unworthy of the Sudden Crew
  • Dwells in the Cove
  • Unholy



Fungal Rabble
  • A mobile fungal contagion
  • Decaying in the Weald
  • Eldritch & Unholy
  • can spread diseases



Putrid Corpse
  • A gnawed zombie
  • Raised from the dinner cart in the Warrens
  • Eldritch & Unholy
  • can spread diseases


Installation Requirements
Regional Enemy is a hard requirement for this mod to work. Without it, your game won't break, but these new acolytes won't show up in your game.

Other regional enemies are recommended, but not required.

NOTE: Typically, new monster mods add new mashes to the game. However, because I am editing common enemies, I have to edit vanilla mashes. In order to do so, this mod requires my Regional Enemy mods which contains all the mashes to all current and future Regional Enemies I make.

A note on Mash Mixers, and Mash Randomizers.

MASH MIXERS only work with mods that the author of the mix decided to consolidate. As such, it's an approach that is HIGHLY incompatible with monsters mods not included in the mix, or that were released after that mixing was done.
The only point of a Mash Mixer is if you want to strictly use the mods included in the mix, and not have to tinker with patches. I think there's a place for a Mixer to consolidate al the monster mods in a Mod List that is meant to be installed as is.

But If you:
  • want to pick and choose your own monster mods,
  • are a tinkerer
  • want to install mods just released

Then Mash Mixers will be highly incompatible and you should ditch them.

Conversely, you can ask the mash mixer author to add whatever new or old mods you want.


Credits
This mod would not have been as polished without the kind contributions of:
TheAwkwardHeady for adding custom animations.





Feedback
I am a firm believer in free speech and abhor censorship, which I see as an underhanded and cowardly way to deal with opposing views. But I also think it unfair to allow haters to spam the mod's comment section and drown out the comments of legitimate users. The compromise is to allow a Discussion section where detractors can pour all their grief. Introducing:

The Chalice of Tears
A place to unload all of your seething. I will happily harvest your tears of rage into the chalice and respond accordingly. Your grievances will stay up for posterity for all to see and take pity on you, or just be entertained. No comments will be deleted, except for anything illegal.

Keep the mod's comment section free of rage and spam. Legitimate mod users need a place to give feedback without the clutter and drama. Rage-bait in the mod comment section will be deleted. But feel free to post it in the Chalice of Tears without fear of removal.


Legal Disclaimer
"Regional Skeletons" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.


热门讨论 查看全部(1)
0
9 月 24 日 上午 8:55
The Chalice of Tears
neIVIesis
7 条留言
neIVIesis  [作者] 9 月 23 日 下午 9:03 
@joni Kanoni Yes, madmen coming too.
Joni Kanoni 9 月 20 日 上午 9:02 
These mods all look so awesome! Any plans on different version of madman (except for warrens because of bound lunatic madman) or spiders? Also collector skins would be really cool, something like this but for the other regions: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3082687358
neIVIesis  [作者] 9 月 14 日 下午 11:07 
@Sir Fartzalot Glad you like it. It's the reason I make them, to expand the game while remaining lore-friendly and consistent with the mood and style of vanilla.

Surprise upcoming this week!
Sir Fartzalot 9 月 14 日 上午 9:31 
Can’t imagine how long it took to get all these mod packs of different enemies completed. So impressive. And they just fit right in the game so naturally.

I love mods like these, that just improve the immersion of the game no matter what kind of playthrough you’re doing.

Beautiful :er_heart:
neIVIesis  [作者] 9 月 11 日 下午 4:51 
thanks, more to come.
ебалыга 9 月 11 日 上午 1:21 
very well done sir!
Fightgarr 9 月 10 日 下午 4:27 
fantastic idea, especially for skeletons (the cultists look very well done too but i'll probably only use this one)