Space Engineers

Space Engineers

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Arquitens-class Imperial Frigate (2 Mods + DLC)
   
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6.933 MB
9 月 7 日 下午 5:36
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Arquitens-class Imperial Frigate (2 Mods + DLC)

描述
Mod.io version is available here.[mod.io]
Republic version on Steam and Mod.іо.[mod.io]

"Imperial light cruiser. They haven't detected us yet."
(c)


History

When hard times come, new heroes might come out on stage, and Arquitens-class frigate was one of them. Designed by Kuat as an intermediate warship to supplement scattered Republic fleets in their fight against the Separatists, this ship was faster and more agile than most CIS vessels. Because of the said traits, Arquitens was often tasked with exploiting enemy's vulnerable flanks, and provide support to smaller ships. However, despite being heavier than older Consular-class corvettes, and even receiving the nickname "Light Cruiser", Arquitens lacked the heavy firepower, and often had trouble in direct ship-to-ship combat as a result. Even despite all the flaws, these ships were liked by many, and particularly loved by General Obi-Wan Kenobi, who always made sure to keep at least one frigate operational in his fleet at any moment.

After the operation "Knightfall", Arquitens-class ships continued to serve the new iteration of the corrupt government, and were often seen policing Outer Rim worlds and securing trade routes. As Separatist Holdouts were silenced one by one, Arquitens went through a minor refit to stay relevant in the new climate. Limited size and armament actually became a big advantage, as the upkeep costs were relatively low compared to other warships, that were often too big for security and anti-piracy roles. However, large Imperial Task Forces and Fleets seemed to have completely abandoned this Clone Wars-era design by the time of the Battle of Scarif. Kuat did propose a number of redesigns, including the now infamous Cruiser 546, but none of them reached mass adoption.

Pros: big hangar for the size, good maneuverability, varied armament.
Cons: very thin armor, subpar maneuverability.

Tech Data (In-Game)

Capacity:
Some passengers, little bit of cargo and up to 12 craft in the Hangar
Survival Ready:
Pressurized Interior
Fully Connected Conveyor System
No Thruster Damage
3 External Airlocks
10 Docking Arms (6 in the Nose)
12 O2/H2 Generators
76 Small Fuel Tanks
4 Large Fuel Tanks
66 Gyroscopes
Atmosphere Rating:
Up to 1.0Gs
Fuel Needed To Escape 40 km 1G Atmosphere:
~30%
Propulsion Type:
Vanilla Small Hydrogen Thrusters
Landing Gear Type:
Magnetic Plates on Pistons
Power Type:
Vanilla Small Reactors (12)
Vanilla Batteries (12)
Armament:
Dual Laser Turrets (4)
Dual Turbolaser Turrets (8)
Fixed Proton Torpedo Launchers (4)
Fixed Heavy Proton Torpedo Launchers (2)

Crew

Marines:
16
Pilots:
10
Engineers:
8
Officers:
3
Captain:
1
Total:
38

Loadouts (In-Game)

-
Early Post-War
Galactic Civil War
Fighters:
V-Wing (10)
TIE Interceptors (8)
Total Craft:
10
8
Total Air Crew:
10
8

Size (In-Game)

-
Large Grid Blocks
Meters
Length:
79 bl
~197.5 m
Width:
33 bl
~82.5 m
Height:
13 bl
14 bl (with LG extended)
~32.5 m
~35 m (with LG extended)

Mods Used

Mod Name
Reason For Using
Consequences of Not Using
To give this model large and stable hangar doors (subgrids - bad).
You will loose all hangar doors, but model itself will remain in tact and pressurized (except for the hangar obviously).
To equip this model with movie-like armament.
You will loose all weapons (obviously), but you can replace them with anything you want.

Additional Notes
  • Programmable blocks are turned off by default to improve performance. If you still desire to use them - access the terminal and toggle the group "Programmable Blocks" on.
  • This is literally just a visual remix of the old Arquitens, so all the same tricks and tips apply.
  • This model does feature a pressurized hangar, as it is small enough to not cause any issues. However, now it's your responsibility to depressurize the hangar before deploying fighters.
  • It does have more armament compared to in-universe for balance reasons. Also I did keep Casemate Laser Turrets because their canonical removal is frankly stupid.

References
  • The Clone Wars (2008-2019) - proportions, primary geometry
  • Battlefront II (2017) - outer detailing and Imperial-specific features
  • Star Wars Rebels (2014-2018) - inspiration I guess?



Next one is going to be the Imperial-class. Prepare the hype.
9 条留言
Alec R.  [作者] 9 月 17 日 下午 12:45 
@/Mando_SOLO/ Thanks. No current plans for Raider and to be honest - it has been done to death. I might get inspired and take interest in it - but equally I might not.
[General_Kenobi] 9 月 17 日 下午 12:02 
this ship looks amazing it is defantly the best one.
And it will make great ship to juz in my worlds.

Also i have a qwesion be any cheanc do you planing to make the Raider-class corvette ship
from star wars battlefront 2 ?
Alec R.  [作者] 9 月 17 日 上午 1:19 
@500 Cigarettes Thanks!
Alexios 9 月 16 日 下午 9:16 
this ship is awesome so glad i found this 10/10
Alec R.  [作者] 9 月 9 日 下午 6:12 
@itzliam001 I'd like to, but time constraints... no time for anything in life right now.
itzliam001 9 月 9 日 上午 9:24 
after yo make all imperial ships can you make some rebel ships to go with it as there is also an actual cannon from the x-wing in the new mod pack
Alec R.  [作者] 9 月 9 日 上午 5:47 
@Raptor-TJC :selike:

@Ahsoka Tano It is a neat ship, but I doubt I will make it any time soon. Sorry.
Ahsoka Tano 9 月 8 日 下午 3:10 
oh hell yes, I don't suppose the imperial quasar fire seen in rebels could be on the table? (can't find a survival friendly one for the LIFE of me)
Raptor-TJC 9 月 8 日 上午 8:06 
Hell Yeah!