Stellaris

Stellaris

105 个评价
The Living Network
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429.828 KB
9 月 7 日 上午 10:10
9 月 15 日 上午 8:32
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The Living Network

描述



Developer Notice
- Compatibility with other mods and multiplayer is not guaranteed
- Free to use or adapt in your own projects (please credit)
- Feedback & ratings help support updates





Features
- Collector Ships – Transport resources from mining stations to starbases
- Freighter Ships – Create visible trade routes between star systems
- Dynamic Scaling – Traffic adjusts with empire size
- Performance Optimized – Default cap of 20 ships (adjustable 10–50)
- Configuration Menu – Access via Decisions on your capital
- Debug Mode – Optional logging




Console Commands
event living_network.100 // Status report event living_network.110 // Toggle debug event living_network.200 // Force spawn transport event living_network.201 // Delete all transports




Performance & Compatibility
- Auto-starts, no setup needed
- Lightweight design with ship cap
- Stellaris 4.0.22
- Ironman: Yes
- Achievements: No (checksum modified)




FAQ
Q: Will this cause lag?
A: Default cap is 20 ships. Performance impact is minimal. You can adjust the cap in the menu.

Q: Do I need to configure anything?
A: No. Install, enable, and play.




Key Addition
- Neutral Civilian Ships – No more “Construction Ship” clutter in the outliner
- Each transport spawns under its own civilian country
- Cleaner UI and better immersion
- Ships appear as independent traders
热门讨论 查看全部(3)
1
10 月 25 日 上午 7:38
Suggestions - Factions and Corporations
Artillery Piece
4
9 月 27 日 上午 3:30
置顶: Issues?
Swords
45 条留言
perl 10 月 25 日 下午 4:45 
I love this mod! Would you be open to adding "privateers" or "mercenary" ships that roam around as well? They can spawn with trade ships (as an escort) or patrol on their own.
Spider 10 月 18 日 上午 4:22 
Thank you so much for this mod. It reminds me of one of my all-time favorite classics which sadly is dead and has been since 3.10: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2460049826

Finally, my empire doesn't seem so dead anymore.
DCxWavy 10 月 16 日 上午 3:10 
will be downloading once the next update comes. Excited!
kelstr 10 月 10 日 下午 1:43 
Awesome news !!! I think the "loading" and "unloading" kinda takes too long as I've mentioned in a previous comment. I'll have 5-6 ships sitting at my main space station at a time. If drop off was quicker or instant, they'd be spending more time flying through systems. Honestly love this mod, thank you for your hard work.
Swords  [作者] 10 月 10 日 上午 8:27 
Yes, working on that right now!
kelstr 10 月 6 日 上午 1:17 
Also, would it be possible to have a mini fleet for each one? so 2-5 ships PER haul?
kelstr 10 月 6 日 上午 12:51 
Could you possibly make them load and unload faster? I notice I'll have 6-7 ships stacked ontop of my space station and I'd much rather have them flying to and from points of interest.
kelstr 10 月 6 日 上午 12:18 
@Battlespark I use a minimal UI mod that makes ship and station icons much smaller; it helps immensely.

@Swords may I offer up my cargo ship models for you to use with this mod. I think they'd be an awesome fit !!
Battlespark 9 月 25 日 下午 8:07 
living star systems adds, so much it clogs up the screen with icons and ships. It does FEEL alive but dude..icon spam everywhere. This one is a very nice, addition to RP or etc just making it feel alive. I like it.
Swords  [作者] 9 月 17 日 上午 11:36 
@Pinenuts Never had a chance to use that mod, but I am copying logic from the files.