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报告翻译问题
and that somehow caused the missing texture problem
that would also explain why this doesn't happen on the 32 bit branch
thanks for finding that
i still haven't found out why it just stopped appearing right on 64 bit, but if if there's any updates about that i'll put them here
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2925489145/3759977946663949694/
Not sure if that will help you, but you can give it a try.
i tried unsubbing and resubbing, verifying game files, and even reinstalling the game, but nothing worked
the map was working fine a few days ago
i checked the console and it said that "detail.vbsp" failed a whitelist check and that the following files had "funny length"
materials\sprites\theanine3d\kh_hollow_bastion\entrancehall\anim_candle_light.vtf
materials\models\theanine3d\kh_hollow_bastion\castlegates\light_hb_castlegates_2.vtf
materials\models\theanine3d\kh_hollow_bastion\castlegates\light_hb_castlegates_3.vtf
materials\models\theanine3d\kh_hollow_bastion\entrancehall\tex_0_c0000_3400.vtf
materials\models\theanine3d\kh_hollow_bastion\grandhall\tex_0_10000_200.vtf
i initially tried including these error prints in full but then i ran into the steam comment character limit
after those error prints it said "Couldn't write cache/map_pack.bsp to mount embedded content!"
@k2mario: It just depends on how easily available or rippable the models are. If the models have already been deciphered / ripped, it's doable.
Do you plan to remake Traverse Town by any chance?
It means we get to explore them in more detail than allowed in the games they're from.