MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Smokey Missile Trails
   
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212.376 KB
Sep 6 @ 11:55am
Oct 7 @ 10:00pm
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Smokey Missile Trails

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10 Comments
Blaan Sarge Oct 8 @ 2:21pm 
@cursed Hawkins.
no i am not using any of the three mods
Cursed Hawkins Oct 8 @ 11:12am 
@Blaan
Do you happen to be using any of these two mods that lock the missile into a specific warhead type?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3203139900&searchtext=missile
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3202602934&searchtext=missile
Or are you using one of Magnum's missile effect mods like this one?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2677957332&searchtext=missile
Because I'd bet C-bills that either of these would be causing an issue since the code for the mod is basically 1/1 for the code used in the actual Unreal engine itself.
WheatSnackBread  [author] Oct 8 @ 8:42am 
Any mod conflicts? Are they still disappearing after the missile is out of view or are they not showing up at all?
Blaan Sarge Oct 8 @ 7:55am 
smoke trails are still disappearing for me
WheatSnackBread  [author] Oct 5 @ 6:41pm 
They are, the original blueprint has the "Missile_Smoke" render set to high, so I just needed to change the BP render settings to low in order for it to still render on lower settings.
Cursed Hawkins Oct 5 @ 2:55pm 
I thought these were tied to the graphical settings, specifically the effects settings so having them on low removes the trails.
WheatSnackBread  [author] Sep 30 @ 12:04pm 
Missing trails should be fixed now
iModar Sep 28 @ 11:01am 
No conflicts, just isn't showing any missile smoke trails when mod is active.
WheatSnackBread  [author] Sep 16 @ 7:25pm 
Does it show any mod conflicts?
MechanicalProtozoa Sep 16 @ 2:29pm 
doesn't work