MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Smokey Missile Trails
   
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6. zář. v 11.55
7. říj. v 22.00
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Smokey Missile Trails

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Počet komentářů: 10
Blaan Sarge 8. říj. v 14.21 
@cursed Hawkins.
no i am not using any of the three mods
Cursed Hawkins 8. říj. v 11.12 
@Blaan
Do you happen to be using any of these two mods that lock the missile into a specific warhead type?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3203139900&searchtext=missile
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3202602934&searchtext=missile
Or are you using one of Magnum's missile effect mods like this one?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2677957332&searchtext=missile
Because I'd bet C-bills that either of these would be causing an issue since the code for the mod is basically 1/1 for the code used in the actual Unreal engine itself.
WheatSnackBread  [autor] 8. říj. v 8.42 
Any mod conflicts? Are they still disappearing after the missile is out of view or are they not showing up at all?
Blaan Sarge 8. říj. v 7.55 
smoke trails are still disappearing for me
WheatSnackBread  [autor] 5. říj. v 18.41 
They are, the original blueprint has the "Missile_Smoke" render set to high, so I just needed to change the BP render settings to low in order for it to still render on lower settings.
Cursed Hawkins 5. říj. v 14.55 
I thought these were tied to the graphical settings, specifically the effects settings so having them on low removes the trails.
WheatSnackBread  [autor] 30. zář. v 12.04 
Missing trails should be fixed now
iModar 28. zář. v 11.01 
No conflicts, just isn't showing any missile smoke trails when mod is active.
WheatSnackBread  [autor] 16. zář. v 19.25 
Does it show any mod conflicts?
MechanicalProtozoa 16. zář. v 14.29 
doesn't work