天国:拯救2

天国:拯救2

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Maces Overhaul
   
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9 月 6 日 上午 6:38
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Maces Overhaul

描述
Maces and Warhammers are among the weakest weapon classes in KCD2. Along with axes, they have the slowest animations in the game, cannot be forged at level 4 quality (Henry’s Quality), only have two perks that increase blunt damage, and are unable to perform master strikes.

This mod aims to fix that by applying a 15% damage increase to Maces and a 10% damage increase to Warhammers, making them more viable compared to other weapons. The mod also differentiates Warhammers from Maces, making all Warhammers deal at least 10% of their damage as stab, while Maces deal 100% of their damage as blunt.

Examples:

Weapon: Ramhead hammer
Quality: III
Stab: 0 --->14 (144x0,10)
Slash: 0 ---> 0
Blunt: 133 ---> 144

Weapon: Raven's beak
Quality: III
Stab: 29 --->31 (+~10%)
Slash: 0 ---> 0
Blunt: 115 ---> 126 (+~10%)

Weapon: Ornate mace
Quality: III
Stab: 0 --->0
Slash: 0 ---> 0
Blunt: 119 ---> 137 (+~15%)

Weapon: Heavy Mace
Quality: III
Stab: 0 --->0
Slash: 0 ---> 0
Blunt: 110 ---> 126 (+~15%)
5 条留言
Jamzo Wamzo 10 月 5 日 下午 6:06 
Could you cover the basilisk warhammer? This mod is great, btw, so happy that they're viable now
Makaron Penne 9 月 14 日 下午 12:39 
you can perfect block you just cant masterstrike
Street Jesus 9 月 13 日 下午 7:17 
is it possible to make them have perfect block? the npcs use it, kind of weird we cant.
Crumb 9 月 6 日 下午 6:08 
nice, I feel like maces are still strong with feinting/heavy strikes. If you bonk someone on the head the fight is pretty much over. Are you thinking of buffing up the polearms? - Durability, range and swing speed still a problem.
nightingale 9 月 6 日 上午 7:52 
cool