Imperator: Rome

Imperator: Rome

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War of the Ring Definitive Edition
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1.591 GB
9 月 5 日 上午 10:27
9 月 15 日 下午 1:20
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War of the Ring Definitive Edition

在 kiorobbo 的 2 个合集中
Kios Lab
31 件物品
Lord of The Rings submods
7 件物品
描述
My Discord https://discord.gg/r8xu7qc367

PATCH 2.0.4 IS NEEDED

Hi all if you like the mod give a fav or reward really helps me out thank you for playing my mod

This will be my last LOTR mod working on a warhammer one

LOAD ORDER
BETTER UI
WAR OF THE RING
THIS MOD

LOTR

- Unique Buildings & Playstyles – Each race has its own distinct structures and strategic approach.
- Cultural Integration – Integration is limited to cultures within your own group, adding balance and immersion.
- Event & Mission Overhauls – The Orc War event has been redesigned, Gondor’s mission tree has been reworked, and additional lore events have been added.
- Expanded Pops & Borders – Population setups and territorial borders have been adjusted to better reflect the setting.
- AI Enhancements – Includes my custom battle AI mod for smarter, more dynamic warfare.
- Visual & Audio Overhaul – Features an updated map with custom LOTR-inspired graphics and a fully reworked soundtrack.

Game Rework Overview

LEGITIMACY
- Positive legitimacy: increases character loyalty and ruler popularity gain.
- Negative legitimacy: decreases character loyalty and ruler popularity gain.
- Legitimacy is affected by tyranny, war exhaustion, stability, and ruler popularity.

SUBJECTS’ OPINION
- Subject opinion is influenced by ruler popularity, tyranny, war exhaustion, stability, and legitimacy.

INTEGRATING SUBJECTS
- Integration speed and subject opinion are modified by tyranny, stability, ruler popularity, and war exhaustion.
- 350 opinion required to annex a subject.
- Gifts have no limit (can be sent repeatedly).
- Improve Relations is more expensive.

BUILDINGS
- All buildings now use trade-offs (positives and negatives).
- Example: Tax Offices = +tax income, but –happiness, –food, +unrest.
- Counter-builds: farm settlements (food), temples (happiness/unrest), forts (unrest/defense).

GOVERNOR POLICIES
- Fully reworked; now very powerful levers for provincial development and control.

POPS
- Nobles: affect technology, pop promotion/demotion, and unrest; also modify output of all other pops in their city.
- Citizens: provide happiness, reduce unrest, lower building costs; generate tax and boost the tax output of other pops.
- Freemen: primary manpower source; add local fort defense.
- Slaves: primary food source and a driver of pop growth; apply negative unrest; provide small tax that scales strongly when citizens are present.

TRADE
- Trade no longer comes from pops.
- Now driven by ports, markets, number of cities, and investments.
- All trade goods reworked with new province and national bonuses.

TECHNOLOGY
- Tech efficiency is lower for low-rank nations and higher for great powers.
- “Behind-the-times” safety net raised so no country falls too far behind.
- Max ahead-of-time benefit capped at 200 years.
- Inventions cost 10.
- Tech tables grant strong buffs — being ahead yields meaningful national strength.

FOOD
- Settlements: high slave output and strong food production; settlement buildings further boost this.
- Cities: slaves produce far less food; city buildings consume food.
- Requires dispersing pops across settlements to sustain cities.

STABILITY
- Grants broad buffs across the nation.
- Investing in stability is costly in tax and trade.
- Political Influence is not meant to be maxed constantly; keep reserves for emergencies (e.g., fast expansion and AE reduction).

WAR EXHAUSTION
- Imposes multiple debuffs (e.g., discipline, land morale, others).
- Best counters: Stability and Devotio.
- Devotio now costs significant tax and trade, scaling over time — long wars become very expensive.

AGGRESSIVE EXPANSION (AE)
- Soft cap/target now 30.
- AE increases war exhaustion, unrest, and reduces happiness for wrong pops.
- Best counters: Devotio and Stability.
- Taking provinces with claims generates no AE.

TYRANNY
- Main source is Devotio.
- Increases tax/trade penalties and reduces character loyalty.

INVESTMENTS
- Maximum of 10 per area.
- Each investment is powerful.

INTEGRATING CULTURES
- Each integrating culture imposes tax and trade debuffs.
- Additional tax/trade penalties apply while integration is in progress.
- Choose cultures strategically.

ECONOMIC POLICIES
- Completely reworked; now very powerful.

GENERIC MISSIONS
- A Cancel option appears when a mission starts.
- If clicked before any mission step is taken, the mission can be completed without penalty so you can pick another.

WAR & PEACE
- At War: +war exhaustion, +unrest, –tax, –trade.
- At Peace: strong economic buffs and war exhaustion reduction.
- Max war exhaustion set to 25.

NAVIES
- Much cheaper; AI will perform naval invasions more often.
16 条留言
DEMETRIUS7 10 月 7 日 下午 12:03 
Great Mod! I love LOTR! But these excessive unpainted territories take away from the beauty of the Imperator Rome map. I wish they created mods that didn't have this and were fully paintable like victoria3 or HOI4
Hepatit 10 月 4 日 下午 10:24 
The missing mission in the definitive edition, ís everyone going to be remade for defenetiv edition or just a select few?
Tried to import Loriens mission but i cant progress since its needing building not used in this mod. (Love seing medieval 2 third age icons show up again)
Riekopo 10 月 4 日 下午 9:17 
Is this different than the other WOTR mod?
Sneaky Markus Kruber 9 月 23 日 下午 3:36 
Love your mod, but there are many missing text bugs. For example playing as Rhun/Jangovar, the Decisions are buggy like "become_tribal_chiefdom" text. Or mising faction leader name of Lu-Tyr; or missing culture names like "amrun_group".
kiorobbo  [作者] 9 月 17 日 下午 1:03 
i will fix it thanks
9 月 17 日 下午 12:30 
Thank you for your answer
I tried but it didn't work

I took the liberty to check your mod and the code and I found the issue
In your mod, "war of the ring definitive edition", you got a the "lotr_balins_mission.txt" inside /common/missions with no text in it

As this mod loads after the 1.12 war of the ring, it overwrites balin mission from 1.12
I copy paste the "lotr_balins_missions.txt" from 1.12 and it solved the issue

just reporting my duty!
have a nice day and thanks for the mod!
kiorobbo  [作者] 9 月 17 日 上午 9:17 
its there fore more random options when you click the mission there a branch near the top called remove click it you can abandon the mission with no penalty if you kep doing this then the moria mission could show if that what it is
9 月 17 日 上午 9:09 
Hello!
just to let you know, when playing balin's colony (no other mod than the three needed) I don't get the mission tree for the moria option to choose!

I think there may be a bug with multiple mission trees spawning in the pool.

how to reproduce bug:
- start game as Balin's colony (nothing else really)
results:
- no "lord of moria" in the mission pool but 4 times 'matter of rhovanion'
kiorobbo  [作者] 9 月 15 日 下午 1:21 
fixed it
kiorobbo  [作者] 9 月 15 日 下午 12:29 
Haru can you come on the discord plz