武装突袭3

武装突袭3

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IJN Yamato
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Data Type: Mod
Mod Type: Boat
文件大小
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63.930 MB
9 月 5 日 上午 7:47
9 月 7 日 上午 9:46
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IJN Yamato

描述
The IJN Yamato needs no introduction for anyone interested in military games, so I won’t add one here.

At present, only three main gun turrets and two secondary turrets are functional. The remaining nearly forty anti-aircraft turrets are currently just decorative (there are simply too many, and I’m too lazy to configure them for now — I might add them later).

This mod also requires my other mod — Blastcore Murr Edition (TT Version) — to function properly. Why is a particle effects mod needed? Because it defines all the particle effects required by the Yamato battleship in this mod. In addition, the latest version of Blastcore Murr Edition (TT Version) has redesigned the hit points and shell damage for all ships in the USS Iowa BB-61 mod and the Naval Legends mod (a system I spent a great deal of time designing). This allows you to experience a relatively authentic naval battle when using the Yamato from this mod against the warships from those two mods at the same time.
46 条留言
ariel 10 月 17 日 下午 5:13 
OK, sorry (I don't use Steam every day).
As soon as I have a moment, I'll share the file with you. Thank you very much for your interest.
Now, would it be very complicated if you did a test with only the native DLCs? (I mean, until I contact you.)
omar.alhih98 10 月 14 日 下午 2:12 
when we can use the AA GUNS
TT  [作者] 10 月 14 日 上午 1:49 
@ariel

No, just send me the rpt file directly. Operation procedure:
1.Enter the game and redo the operation where you encountered the problem.
2.Exit the game and send me the rpt file corresponding to this session.
ariel 10 月 13 日 下午 3:54 
19:25:37 Skipped loading of addon 'cba_xeh_csla' as required addon 'CSLA' is not present

(I DON'T HAVE THAT DLC)
ariel 10 月 13 日 下午 3:18 
Well, I'm actually pretty ignorant about these files.
I've found them on occasion, but isn't that a record of when a failure occurs?
I don't see that it warns me of a failure when running the scenario; it just seems like it doesn't have that capability (for the AI ​​to react and trigger).
Anyway, I'll try to find that record, thank you very much.
GrandMirage 10 月 12 日 上午 9:40 
thanks for a nice ship )
TT  [作者] 10 月 11 日 下午 1:53 
@ariel

It seems that others have also encountered a similar issue. Send me the .rpt file and I’ll take a look.
ariel 10 月 11 日 上午 3:13 
Dude, I've tried again and again, but it doesn't work!
The AI ​​on the Yamato's turrets doesn't stop the enemy.
When I command one of them, I can aim, but there's no ammo.
I don't understand how you made it work in the video.
The Ultramarine 9 月 16 日 下午 9:35 
You ought to adopt the Iowa mod and bring the Iowa to it's full glory.
FishfriendsBread 9 月 16 日 上午 6:15 
Removing the tt blastcore murr and redownloading it fixed the problem of not showing muzzle flash from the cannons. Everything seems to be working fine now. Thanks bud!