天国:拯救2

天国:拯救2

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RPG KCD2.1
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110.378 KB
9 月 5 日 上午 4:38
9 月 12 日 下午 12:15
11 项改动说明 ( 查看 )

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RPG KCD2.1

描述
Introduction

The main purpose of this mod is to give every playthrough of Kingdom Come: Deliverance 2 a fresh and unique experience by introducing a class system. Instead of always developing Henry the same way, you now begin your journey with a chosen class — each with its own Core Skill, strengths, weaknesses, and exclusive bonuses.

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If you enjoy my mod and want to buy me a coffee you can do so here:

https://ko-fi.com/fedirchuiko

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Features:
Added 7 classes. each have different starting stats, 2 core skill, and bonuses.
After choosing class you can take one additional Core skill by your choice.
All skills that are not "Core" have 2x penalty in XP gained. + You can not pick perks from level 10+ for non Core skills.

Requirements:
Start new game or use early save where NO perks yet taken. Class can be chosen when you got your first perk point (Pavlena conversation in Bojenas hut)

Other changes:
All stats and skills leveling is slower. Core skills and stats progress should be similar to vanilla because of bonuses.
Some ways of grind were nerfed(e.g. encumbrance walk str/vit gain is much slower now).
Now you need some levels/perks in alchemy to brew strong potions. Poisoned weapon attack number decreased.

Compatibility: This mod is compatible with anything what not changing XP, skills and perks.

Classes Overview:

⚔️ Swordmaster (Menhard von Frankfurt inspired)
Core skills: Scholarship, Craftsmanship.
Stats: +50% Agility XP, +25% Speech XP, +25% Vitality XP

Class bonus: Gains +20 armor rating while wearing light armor. Starts with Deceiving Stance perk unlocked.
Mastery of technique compensates for lack of brute force: Strength requirement for swords is reduced by 2, and Sword XP is gained 50% faster.

Penalty: Suffers reduced Strength, Agility, and Vitality when wearing heavy armor.
[S6 A10 V6 Sp8]

☠️ Criminal
Core skills: Thievery, Survival.
Stats: +75% Strength XP, +75% Vitality XP, +60% Heavy Weapom XP; +60% Marksmanship XP; Speech XP −50%.

Class bonus: Gains bonus intimidation. Criminal perk for free from start.
Penalty: Criminal starts with brand mark!!! Suffering reduced Speech and Reputation growth.
Can not take any craft skill as core.

Class created for bad guy play. It will help to keep your reputation low.
You can play it with Menace harcore perk, if you wish a true hardcore.
[S8 A6 V8 Sp5]

🛡️ Knight
Core skills: Horsemanship, Scholarship.
Stats: +25% XP to all attributes

Strong and most balanced class.
Class bonus: Increased Presence, +40% Sword & Heavy XP.

Penalty: Cannot take Thievery, Craftsmanship, or Alchemy as Core Skills (Knights do not steal or toil).
[S8 A8 V8 Sp8]

🗡️ Rogue
Core skills: Thievery, Horsemanship.
Stats: +50% Agility XP, +50% Speech XP

Class bonus: Strength weapon requirement is 4 lower while wearing light armor.
Swift and elusive.

Penalty: Cannot take Craftsmanship as Core Skill (forbidden by Thief’s Codex).
[S5 A12 V5 Sp8]

⚒️ Blacksmith
Core skills: Craftsmanship, Survival.
Stats: +50% Strength XP, +50% Vitality XP

Class bonus: Heavy weapon agility requirement −4, bonus to Intimidation, and +60% Heavy Weapon XP.
Forged in fire and labor, strong but less subtle.
[S10 A6 V10 Sp5]

🏹 Poacher
Core skills: Houndmaster, Survival.
Stats: +50% Vitality XP, +50% Agility XP

Class bonus: Dog takes 30% less damage and +60% Marksmanship XP. Gets Leshy II perk from start.
[S8 A8 V8 Sp5]

📜 Monk
Core skills: Scholarship, Alchemy.
Stats: +50% Speech XP, +50% Vitality XP

Class bonus: Polearm Strength & Agility requirements −3 (stacks with Militia Training).
Polearms take half durability damage (2× more durable). Gets theology from start.

Penalty: Cannot take Thievery as Core Skill (Deus Vult!).
[S6 A6 V8 Sp10]
17 条留言
Deaf_Telemarketer 10 月 13 日 上午 4:29 
Are you planning on adding new perks to help balance out the perks you removed? Will Lethean water let me choose a new class?
Semper Augustus 10 月 2 日 下午 12:53 
Can you explain the core skills further? I chose monk and only have useless skills like houndmaster to pick as additional core and I have core skills not listed here.
paetb 9 月 30 日 下午 12:52 
I have a question about the xp gain, does it stack with the negative perk numbskull if i play this mod in a hardcore run? Thanks in advance!
Player One  [作者] 9 月 22 日 上午 9:10 
@LunerX as said description "You can not pick perks from level 10+ for non Core skills." This is a feature of the mod.
LunerX 9 月 21 日 上午 10:39 
had a bug made it so i was not get the skills to unlock when i hit the lv i needid but all i had to do was unsub and go in get the skils go back and get the mod onec more
Player One  [作者] 9 月 16 日 下午 6:44 
Mod was tested by me and several other people and it is 100% works as described. So if smth is wrong try recheck game hash, unsibscribe all mods, delete mods from steam folder, subscribe again.
Player One  [作者] 9 月 16 日 下午 6:36 
@Dominik, Blacksmith already have Craftsmanship and Survival as core skills. So you do not have to take it manually. Manually you can get one additional skill by your choice. This info is in mod description as well as in game on class. Pls read desc at least once before writing questions.
Dominik 9 月 16 日 下午 4:17 
Is it wanted that i can't use Blacksmith and craftmanship at once ?
Player One  [作者] 9 月 12 日 下午 12:17 
Add new class Criminal for fun and challenging "badass" playthrow.
shoplifter juan 9 月 11 日 上午 2:04 
sounds very interesting! good luck with the mod.