Conquest of Elysium 5

Conquest of Elysium 5

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Ai classes
   
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237.025 KB
Sep 3 @ 2:37pm
Sep 25 @ 1:35pm
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Ai classes

Description
This mod adds a few classes meant for the ai to use

The Kingdom- starts with the kings castle and spawns human patrols
The Empire- starts with the capitol and spawns a ton of human patrols
The Peasant Rebellion- starts with the hamlet and spawns tons of peasants. Recently updated this one it should be a bit better
The Zombie Horde- starts with the dark citadel and spawns loads of zombies. A little broken right now
Fish Man Horde- WIP

The classes cant recruit new commanders or different monster, and the monsters they recruit are all stupid so they move on their own.

This is my first mod so its not super crazy. If something is weird i will try to fix but please give feedback'
13 Comments
Lifford Sep 12 @ 5:16pm 
Such an interesting mod idea! : )
Makinus Sep 11 @ 12:50pm 
acv55555 has a good idea for reducing processing times. Instead of lots of individual peasants, use a "peasant mob" unit to represent groups of 10-12 peasants.
acv55555 Sep 10 @ 4:27pm 
Ah. Well, perhaps a way to help diminish times is to consider very large units to represent big mobs. Maybe a ritual for commanders to convert large amounts of small units into a big unit representing a mob.
gnoe00  [author] Sep 10 @ 4:08pm 
Like i said im going to try and revamp this and make actual stupid commanders, and so ill try and make peasants spawn from human settlements with larger groups coming from larger occupied settlements etc
gnoe00  [author] Sep 10 @ 4:04pm 
They can spawn at any citadel and hamlets. They are really weak though i tuned them down a bit and tried to make the zombies the most hordelike but when they start coming in thousands the game can freeze up for minutes
acv55555 Sep 10 @ 3:45pm 
Which buildings do the Peasant Rebellion AI make good use of? I would like to see them come at me in hordes. I use planar engineer to adjust the map, but still trying to figure out which ones they benefit the most from.
gnoe00  [author] Sep 10 @ 12:22pm 
I might try and revamp these classes i didnt really know what i was doing when making them
gnoe00  [author] Sep 10 @ 12:03pm 
No
Theinsomniac Sep 10 @ 12:02pm 
It looks like the human factions don't leave behind corpses on the campaign map after a battle, is this intentional?
Hebrux Sep 6 @ 8:43am 
ah okay, thank you