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I really liked the opening section, however I didn't feel like the visual cues gave you proper time to adjust when you first hit the flight section. Sure there's indicators, but the enclosed area and such doesn't really make me feel like I should be lifting off before leaving the tunnel, which puts you almost into the barrier by the time you gain proper control
I kinda saw the 'sun' coming, but flew into it anyways to see if it actually was solid, after that didn't have any serious issues with it. after that however, the ending of that section has some real problems with telling an unfamiliar player where they're supposed to be going.
The second segment was cool however I feel like pacing wise it would have been more appropriate as the first, it just seems really laid back with one moderate level obstacle.
I have no real complaints about the right hand path, has plenty of traps, looks intimidating and transitions cleanly into the ending approach.
The left hand path however gives you tons of visual clutter the moment you clear the first wall and doesn't do a good job of telling you where the heck you're supposed to be going. It's not too bad once you know where the ring leading into the end appraoch is, but before you find the ring its a huge pain to figure out. After that though, the transition into the end semed fine.
As for that track at the end of the first flying section, it was sort of readapted in the last minute without much thinking. I'll add visuals to better direct the driver there.
The visual design was a major concern to me, I'm glad it turned out alright :)
Thanks again for the feedback!