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Clockwise-before-Thyme Megapack
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Category: Items
文件大小
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15.554 MB
9 月 3 日 上午 10:59
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Clockwise-before-Thyme Megapack

描述
A large pack of imports of various goodies from the level Clockwise-before-Thyme from Two Point Hospital, our first glimpse into the equally-as-silly-as-the-present past of Two Point County. Included in this pack is the following:

- Seven different types of monster gibs.
- Various bones and skulls of different shapes and sizes, as well as a bone bench.
- Stone and hide huts, as well as food spits and tanning racks with complimentary hide rugs.
- Four different types of plant with three variations each.
- Logs, rocks, cave paintings, a monolith and other misc. decor.

A lot of the footprints for these items are much smaller than you would expect! This was mostly done to keep them all contained within the Prehistory tab but also allows for more freedom when placing them in museums, you'll just have to get creative with placing objects to stop guests from clipping inside some of the larger ones. All items in this mod begin with the word Clockwise, so searching for this word in the search bar should bring up results for every item in this mod.

(There are a few items missing that were present in the original level, so I may update this mod down the line if I manage to find them.)

Credits:
Two Point Team for the original assets.
Myself for some UV and model edits, tweaking textures, importing etc.
Thank you to everyone on the Discord who gave feedback and encouragement!
23 条留言
Lilo 9 月 15 日 上午 12:50 
The items look just fantastic, but sadly I find them just too big to use except outside. I get that they were meant to kind of be to scale to the people but they are just so absurdly oversized compared to everything else.
Ajnanana 9 月 11 日 上午 7:54 
You can pick up items after placing them down but yes it is tricky. You simply have to visualize the footprint of the item it's swapping and click there. Most of the time it's the ground below the center of the object.
Serpy  [作者] 9 月 11 日 上午 5:03 
I wish it were easier with the footprints but I'm mostly working with the tools I have :(

They are there I promise, you might have to remove surrounding things and search for it. Most are cloned from objects which are easier to select but some are cloned from decals which may be harder to find.
violentlyserene 9 月 9 日 下午 3:20 
I absolutely love these but I can't move them once they get set down.
ToxicCalamari 9 月 7 日 上午 8:02 
The bone bench is amazing honestly*
ToxicCalamari 9 月 7 日 上午 8:01 
If you can get them smaller, I'd be all over it.

The bone bench honestly. If the bone objects weren't so huge they'd have a permanent fixture in my dino bone room :P
Serpy  [作者] 9 月 7 日 上午 12:37 
Re: footprint size, this is mostly an issue with having to clone an existing 'thing' in game in order to use it as a base for a modded item. We can't alter the footprint size or choose what filter it goes under, so we have to basically pick one or the other. In the end I chose a smaller footprint and a matching tab over a larger footprint. You can pick them up after placing them down, but you may need to hover and search for the footprint afterwards since they are quite small compared to the actual mesh.

As for actual size, I left them as they are since they are 1:1 the size they were in TPH and also the larger size does allow for some more compact designs vs base game items. I also intended to release this in smaller packs but got some errors when trying to separate them, but I might try and divide them up and release them in various packs in the future.
ToxicCalamari 9 月 6 日 下午 8:58 
This would be absolutely perfect if they were scaled down some. These things are bigger then most exhibits...
ChaosCurator 9 月 6 日 上午 4:40 
Anyone else finding they can't pick the items up after putting down?
lpablo 9 月 6 日 上午 3:32 
looks great but some things are just huuuuuuge! would love to have some of the smaller items such as the bench and wall art without having to get the whole pack.