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-Added graphical on screen effects for time travel
-Improved time travel sound FX
-Time travel now is triggered randomly by time, not by capture point basis, also capable of multiple time travels instead of only once
-Fixed being stuck after time travel in some spots
-Capture point added time reduced from 240 to 210
-Minor clipping fixes
-Fixed RED not being able to block capture on last
-Mirrored the boulder spiral/ramp on last to give BLU a better cover and fix sniper headglitch
-Wall on front of RED spawn has been made wider and curved, also added a glass window on it
-Reduced 2 seconds of overall respawn time on BLU on last.
-Van on last is now climbable by it's side
-Wall added to RED upper floor exit area
-Fixed misspelling on the super expensive and ugly sculpture on BLU spawn hotel
-Replaced the curved cover on last capture point with a straight fence wall on front of RED spawn door
-Extended the length area of the van on last (timed door for when you capture 2nd point) for longer coverage/better flank for BLU
-Deepened the water on last and added rocks for uneven underwater terrain
-On BLU win, spectators are forced to switch to the clocktower explosion sequence camera
-Fixed a opening on top of the cinema/house with block bullets to avoid pipebomb abuse
-Players are now ignited once in contact with lava
-Added lava particles
-Lava now ignite arrows
-Changed damage to hologram sign to 5dps and added a slipery top
-Added particles to hologram signs and plasma ball at blu forward respawn
-Now engineers can build inside the cowfé area with tables
-Waterfall on blu spawn now extinguish players
-Watercave's ground floor in stoneage now extinguish players
-Removed FoV effects for time travel.
-Fixed being able to push during the time travel sequence.
-Fade to white starts earlier on time travel.
-Pickups now always have the map's custom models.
-Added interactive props at the Cowfé
-Made the water on last point deeper
-Enhanced soundscape volume