破门而入2:北方特遣队

破门而入2:北方特遣队

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SWAT Overhaul
   
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Content Type: Playable Units
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3.967 MB
9 月 2 日 上午 6:48
10 月 22 日 下午 12:29
5 项改动说明 ( 查看 )

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SWAT Overhaul

描述
OVERVIEW
This is a small mod that makes some changes to the Nowheraki SWAT team, updating various facets of the squad - mostly based on my own preferences so it may not be for everyone.

Please note that compatibility wise this mod overwrites a lot of files related to the SWAT team so is unlikely to be compatible with any other mods that touch on the same files, unfortunately this includes the Camo Selector mod.

Some of the changes are weapon related, based on being a bit more accurate in relation to weapons used by the real world equivalent of the Nowheraki SWAT. Some are gameplay related - I never use shields so they're gone for example.

I particularly wanted Militia to be more useful so you can now invest more of your doctrine points into turning them into (still very) budget assaulters. They're still reliant on working with the real SWAT team though, one doctrine buff will make your Militia fire more disciplined and accurate bursts when they're close to a SWAT unit. Another gives them short term rate of fire and aim time buffs when an Assault or Sapper unit breaches a room - the idea is you can send them in all guns blazing. Sometimes this works really well, other times it doesn't...and don't try it if the room has a hostage or HVT in it...

I also wanted to make the SWAT thematically loud and aggressive and also make their AK weapons more viable hence the changes to the AKM and AKMs.

CREDITS WITH THANKS
The Project ARES team for the VHS-K2 and the chest rig UI image.

The IOV mod for the PKM and M249.

The Unique Models for Gear mod for the helmet.

These are all excellent mods in their own right and I'm lucky to be able to borrow a few items.

CHANGE LIST
Aesthetic
  • SWAT units now have a different set of names and use different portraits to the Militia. The Militia continue to use the default names and portraits whilst the SWAT team use appropriate Ranger portraits.

  • The SWAT Assault class now has two different possible skins - the new one is rocking a short sleeved SWAT t-shirt.

  • The single SAPI plate armour now has it's own model (for both SWAT and Militia units).

  • The SWAT helmet has been replaced by a lower tech looking model.
Gameplay
  • 7.62 AK weapons now get the suppression ability, they're still not LMGs but you can dump a magazine through a curtained window if you like. This is fun and feels on brand for the SWAT team. Damange is also very slightly higher to ensure these weapons remain viable.

  • The Sapper can now equip the bolt cutters and breaching shotgun.

  • Battle Honours have been reviewed - helmets cost less but some US weapons are now behind BH unlocks.

  • The Uzi has been removed though the Militia can now pick the AKM instead.

  • Vulcan replaced with the VHS-K2.

  • APC-9 replaced with the MP5A3.

  • HK21 replaced with the PKM.

  • Shields are now gone!

Doctrine
The SWAT team's doctrine has now been fully overhauled. Some key things to know:
  • The doctrine options are supposed to feel like less a series of linear shooting upgrades and more like choices that reflect the squad gaining experience.

  • There are less nodes to choose from, however hopefully the tree feels tighter and each choice is meaningful.

  • US/NATO weapons now come with a native debuff meaning they're far less effective, this means you need to use the native Nowheraki arsenal until you unlock specific training to reverse the debuff.

  • Overall your men probably won't be as effective as in vanilla, however I think the new tree gives you more interesting choices and different ways to make your team more effective when used properly.

  • Handguns don't have dedicated nodes however many nodes will improve both handguns and rifles.

  • I really hope it's fun and provides a different experience, really interested in any feedback!
5 条留言
Takeshi, made in Mom 9 月 26 日 下午 9:44 
Hi, sorry for shameless self promotion.
"Expanded Shotgun Breaching Plus" supports your mods.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3454673734

If you find something wrong or you are very unhappy, please tell me.
Hunter 9 月 16 日 上午 2:51 
yeah I understand but I hate to see unique gear go
James  [作者] 9 月 16 日 上午 2:41 
@Hunter I've tried to loosely base the weapon selection on what the SWAT teams in Iraq actually used, the VHS-K2 has been added and is actually functionally exactly the same as the Vulcan in this mod.

@Xavieux Unfortunately many of the new doctrine nodes are reliant on other changes which would make that difficult.
Hunter 9 月 13 日 上午 5:47 
aww man why the vulcan
Xavieux 9 月 8 日 下午 4:18 
tbh, if you just make a version of the mod where its only the custom doctrines, cuz rn it interferes with alot of others mods that i have with SWAT