边缘世界 RimWorld

边缘世界 RimWorld

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VPE - Luminis
   
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Mod, 1.6
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1.233 MB
8 月 31 日 下午 1:26
10 月 2 日 下午 6:33
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VPE - Luminis

在 Sentinel 的 1 个合集中
Too many VPE Paths.
20 件物品
描述
Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE---Luminis

Weave the light in the world to manifest various psychic phenomena.

Psycasts:

T1:

Greater Solar Pinhole:

Form a miniature portal directly linked to the nearest star, this pinhole will allow more light to pass through, allowing for plant growth. This portal is large enough to persist and will remain until manually dispersed at the cost of letting out a lot more heat than a standard solar pinhole.

T2:

Blinding Flash:
Generate a bright explosion of light that will temporarily blind and disorient the targets, stunning them for a few seconds as their vision returns to normal. Duration of the stun scales with psychic sensitivity.

T3:

Flash Skip:
Turn yourself into a beam of light and dash to the target location, any creature caught in the radius will become stunned for a short time.

Saving Light:
Form bandages made out of pure light around the target's wounds to tend them.

T4:

Solar Flare:
Provoke a solar eruption in a nearby star and redirect the electromagnetic radiation to the local area, disabling electronics for a day.

Solar Rift:
Create a massive rift in the sky that is directly connected to the sun, the rift will allow sunlight to pass through, resulting in global daytime.

Enlighten:
Psychically grant greater learning capabilities as well as increased consciousness and psychic sensitivity to the target for a day.

Radiant Beacon:
Release pulses of soothing psychic energy every half second, these pulses will heal nearby allies while prioritizing bleeding wounds.

T5:

Sun Beam:
Form a controlled massive solar eruption at the target location to scorch the area.

T6:

Furari Luminis:
Absorb the light of the world and convert it into pure energy to massively empower yourself for a short time, the world will become void of natural light for a day following the use of this ability. Furari Luminis will be unavailable during this time.

Apocalypsis Luminis:
Absorb the light of the world and unleash it in the form of a devastating cataclysm, the world will become void of natural light for a day following the use of this ability. Apocalypsis Luminis will be unavailable during this time.

T7:

Ultima Luminis:
Absorb the light of the universe and annihilate the target area with a super-massive cataclysm of pure light capable of destroying even heat resisting creatures, the universe will become void of natural light for a quadrum following the use of this ability. Ultima Luminis will be unavailable during this time. Solar Pinholes will fail for the duration of this condition.


Aeterna Luminis:
Absorb the light of the universe and convert it into pure energy to reach a state of near immortality, the universe will become void of natural light for as long as the caster maintains their hold over it. Solar Pinholes will fail for the duration of this condition.

This psycast path can be found in the "Misc" Psycast tab and is mid-save/CE Compatible.
74 条留言
Sentinel  [作者] 7 小时以前 
Fixed.
Lemniscate_Mike 8 小时以前 
Getting an error on launch now, I'm thinking it's because of VEF Updating?

Here's the full log:
https://gist.github.com/HugsLibRecordKeeper/1cab3bacb93fc3dcb7f80344840d3c34
Brett 22 小时以前 
I think, you misunderstood, MannenMyten. Of course, I did not think what you implied.

Even though the plants are brightly lit by the solar pinhole, they are not growing because it's nightime where my colony resides. That's paradoxical, no? That was my question because to me it didn't make sense.
MannenMyten 22 小时以前 
@Brett it's a portal to the sun, did you think the sun just turned off during night time? lol
Brett 10 月 2 日 上午 1:03 
Thanks for the quick reply! :wololo:
Sentinel  [作者] 10 月 2 日 上午 12:10 
@Brett That isn't a bug, it's intended by the devs, you'll need a mod to remove plant resting periods.
Brett 10 月 1 日 下午 11:36 
Plants that are lit by the greater solar pinhole are still resting during night even though their growth rate is 140% (resting).

Any idea how to fix this? Thanks in advance!
Shadowwake 9 月 17 日 上午 6:51 
Fair enough! Thanks for the reply.
Sentinel  [作者] 9 月 17 日 上午 6:08 
@Shadowwake Nah unfortunately I couldn't find a way to make it cost heat like the skipgate so I made it spew out a lot of heat instead.
Shadowwake 9 月 17 日 上午 5:39 
Do the solar pinholes have an ongoing cost to mental heat or some other penalty? Otherwise this seems like an incredibly inexpensive way (compared to 2500 power) to create and maintain multiple crop growing rooms, or even your whole base with an air conditioner or two.