安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Flamer transports kept spawning the whole game near our bases. Seemed like a bug? I see the Sept 3 patch notes say that was fixed, but we played on Sept 5th!
- Fixed issue where transports were spawning after sector 1 was finished.
- Increased FOW reveal around bases, and sector 2 objectives.
- Increased speed slightly of super crocs from x2 to x2.5
- Miner other tweaks throughout.
- Increased Field of View time for mission objectives.
- Added supply crates around boats.
- Increased time on instructions from 10-15 seconds.
- Sector 4 Super Croc tanks dmg reduced. They were tad too strong.
- Fixed a bunch of capture zone cleanup areas.
- Added more FOW hints for each mission.
- Added wave of tanks from both sides after completing mission 4.
- Misc other tweaks throughout.