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Expedition 4 Expanded
   
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480.458 KB
8 月 30 日 下午 3:30
8 月 31 日 下午 6:35
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Expedition 4 Expanded

描述
This mod turns the Expedition 4 ruins into a sort of fallen waystation, ready to be occupied. It adds the following:
- If Elder (Skeleton Bandits) is killed and Valamon is alive, the Reavers take the ruins. An armoury which sells Reaver equipment can be found.
- If Valamon is killed first instead, the Skeleton Bandits takeover the settlement. Mechanical and equipment shops can be found.
- If both are killed, then the Crab Raiders take Expedition 4. A bar, as well as mechanical, smithy and crab shops can be found.
- If the Crab Queen is killed, the Southern Hive infest the ruins.
- If the Southern Hive Queen is also killed, then the Tech Hunters reclaim Expedition 4. A bar, as well as a mechanical and armor shops can be found.
2 条留言
MasterSteve343  [作者] 8 月 31 日 上午 10:14 
Expedition 4 now should have the proper worldstate and overrides. It used to have an empty worldstate regarding Elder, but uses the correct one now.
MasterSteve343  [作者] 8 月 30 日 下午 7:57 
I don't believe thats the case, since world states changes stuff like residents, roaming squads and even random nest objects; but nothing like adding/removing/moving buildings. If the default layout is good, then it should stay that way.