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And in general, people are WAY too susceptible to fatigue effects simply from not being pampered with gold encrusted toilet paper 24/7. Decay at under 50% and can only recover at 80% is WAY too punishing, your colony is destined to be filled with anxious wrecks until you reach lategame in a heavy modded map where people don't need to work to survive anymore, and since fatigue is permanent you have to do a gradual mass purge/replacement with people not riddled with disorders.
I really like the premise of this mod, but the balance needs a serious re-pass...
Is this mod safe to remove mid-save? I'll stay subbed but I'm gonna wait for some balance passes to keep using it, because I really like the premise.
I have seen so many play throughs where people only do the bare minimum of feeding babies and otherwise ignore them, this mod adds extra dynamic to child care and it’s a great addition.