Stellaris

Stellaris

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Terror Bombing Decays Faster
   
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8 月 28 日 上午 6:24
9 月 1 日 上午 2:20
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Terror Bombing Decays Faster

描述
Adjusts the "terror bombing" modifier to decay 10x as fast.

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WHY?

When you bombard a planet during a war and a pop dies, you get an accumulating "terror bombing" opinion modifier with anyone who isn't a militarist, xenophobe, or robot empire, to a cap of -250. This penalty is applied as long as you kill a pop from orbit, regardless of your bombardment stance. In the vanilla game, this "terror bombing" modifier decays VERY slowly - at a base of 1 a year.

Practically speaking this leads to a couple of absurd outcomes:

(1) it makes naval bombardment practically unusable for any empire that plans to do diplomacy, as the fast rate at which it accumulates combined with how slowly it decays makes this a quasi-permanent debuff to relations with many empires. This makes war much less interesting as it leaves army doomstacking as the only viable strategy for taking planets.

(2) the AI will always do bombardment anyway, leading to empires mutually hating each other for terror bombing (cue pointing Spider-Men meme).

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WHAT DO?

What this simple mod does is to adjust the annual decay of the Terror Bombing modifier by 10x.

So with this mod, it decays by a base of 10 per year. Being in a federation/defensive pact will add another 10 to the decay; using an envoy to improve relations is another 10. The result is that while you will still rack up a significant opinion debuff from bombardment, it goes away in a reasonable timeframe.

This is probably not the best way to deal with the terror bombing modifier, but it is the easiest, and will within a few years "fix" an already existing terror bombing debuff in your campaign.
7 条留言
Xherdos 9 月 30 日 上午 1:16 
Thank you for creating this...

Did some light Bombing for a few Months and was wondering why people suddenly hated me to the Extreme managed to get 250 Malus Terror Bombing in 3 Months xD
SacredDatura  [作者] 9 月 27 日 上午 6:49 
@Remulus, indeed! You can get up to x3. The other one factor is being in a federation/defensive pact. I haven't changed this from vanilla, only changed the relevant values from 1 to 10.

I definitely agree there can be finer balancing to be done, this is a very crude solution. But ultimately I think a simple massive decay buff works okay in simulating what I think is both mechanically desirable (in-game), and realistic: empires care a lot about dead civilians in the immediate moment, but stop caring relatively quickly.

If you (or anyone else!) make some alternate tweaks, I'm happy to link it in the description here. :)
Remulus 9 月 23 日 上午 4:00 
Oh and BTW, I just discovered if you assign an envoy, the malus gets reduced 2x - so its 20 now XD
Remulus 9 月 23 日 上午 3:10 
Hey, no problem I'm a dev myself - but thanks for the tutorial!
I have just seen a month or so a go a discussion on reddit about the terror bombing malus and people were really split about it. I would argue that 10 as a value is very high, but maybe the base could be 3 and then there is a diplomatic action for your envoy to quickly reduce it in a given country? Would be a nice addition to diplomacy!

Anyway, good mod!
SacredDatura  [作者] 9 月 23 日 上午 2:03 
@Remulus, that strikes me as too modest a change from 1, so I'm not really keen on doing that.

It should be fairly easy to do yourself though!

(1) start the launcher, go into the "Mod library" tab
(2) click on the "..." on the right of "Terror Bombing Decays Faster", then select "open folder".
(3) click into the folders until you see "98__opinion_modifiers.txt", open that file.
(4) Ctrl-F for "decay", and then you should see three instances of 10, change them to 2.5
(5) save the file.
Remulus 9 月 22 日 上午 5:56 
Hey, the idea is very nice! Could you maybe give us a lite version of 2.5 a year?
wgardner14 8 月 29 日 上午 6:05 
I've been wishing for someone to address this mess. Thanks a bunch!