Sea Power

Sea Power

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Eruption Campaign 1986-1991 (Alternate History)
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Timeframe and Location: 1980s, 1990s, Fictional, Pacific
Mod Type: Mission Pack
Alignment: NATO
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8 月 25 日 下午 5:03
11 月 5 日 下午 4:51
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Eruption Campaign 1986-1991 (Alternate History)

描述
The Eruption Campaign (Alternate History)

NOTE: After the most recent update, the mod "Hoover's Fun With Flags" is now required.

Dec 15th, 1985. Yellowstone erupts. The United States is in chaos.

With the Rocky Mountain states and the Midwest effectively destroyed, the West Coast is forced into self-governance until communication can be established with the Federal Government in the East. When contact was reestablished, rather than being offered aid, the Reagan administration chastised the Western states for administering themselves. The starving US military personnel stationed on the West Coast were then ordered to begin quelling the “insurrection.” Having gone without pay, leave, or even consistent food rations for months, the soldiers and sailors are outraged that they are now being tasked with killing their fellow Americans. Led by a cabal of high-ranking officers and politicians from the Western States, the revolution begins, culminating in the Governor of California declaring independence July 4th, 1986.

This campaign consists of 6 scenarios, with 3 taking place during the Western Revolution in 1986, and 3 taking place during the early 90’s as the Republic of California, Confederation of Cascadia, and Kingdom of Hawai'i are still embroiled in a low-intensity conflict with the US. After the US’ success during Desert Storm and Desert Shield, they are emboldened to start acting more aggressively towards the West Coast. I tried to make these scenarios both interesting and challenging, while including a good mix of surface, submarine, and air operations across all the missions. You will be using American equipment against other American equipment, meaning that this will be a true test of your skill as a commander, since both sides will be relying on the same weapons. Each mission has a detailed briefing that explores the setting. If you find this sort of thing interesting, check out the “Eruption Universe” on YouTube, there's plenty more AltHist nonsense to be had ;)

*KNOWN ISSUES*

-I’m using the Jolly Roger (Pirate Flag) to symbolize the fictitious West Coast nations. This causes an error message while loading the mission, however it doesn't seem to have any effect in-game. Some of the status messages are kind of goofy because of this too. If/when I can figure out modding for this game I will create appropriate flags and add them.

-After the latest update AnchorChain, SeaLifter, and several other mods are also throwing up a bunch of error messages during loading. Again, the missions still seem to be working fine. Just click “Ignore” during loading. Hopefully they will be updated soon.

-Airbases spawning with autogenerated buildings on top of them; again, this is an issue with Sea Power itself. I made the decision to have the airbases located in the correct location geographically. In some cases I was able to move the bases to an open area nearby, however in some cases (Moffet Field, McChord AFB, and North Island NAS to name a few) the airbases are built in the middle of an urban area and I had no other option. Seeing as this is Sea Power and not Land Power I don't spend much time looking at airbases unless I'm watching planes take off or land, so it doesn't bother me personally. You can turn off autogens in the game options if it really bothers you.

-Seeing as towing/tugboats aren't implemented in the game, you're going to use your imagination a bit for the first scenario. Sometimes the ship under tow will break formation and do its own thing; not much I can do about that unfortunately.

-The S-70 helicopter and fictional F/A-7J sometimes get bugged when launching and recovering. You'll have to take it up with the individual mod makers if you want this fixed. If this happens, you can use the debug menu (F10) “Self Destruct” button to clear the offending aircraft. The missions are designed with plenty of other aircraft available to you, so don't need to use them if you would rather not be bothered.


*REQUIRED MODS*
-Hoover's Fun With Flags
-New Threat Upgrade
-Warsaw Pact Enhanced Lethality
-A-10
-Royal Australian Defense Forces
-MiG-29/F-16C
-F-16A
-AH-64
-Real World Airlines
-S-70B-2 Seahawk
-Arliegh Burke

25 条留言
Dee_Firr  [作者] 11 月 5 日 下午 5:11 
It should be working now, tested the workshop version on my system and everything is running. I appreciate everyone's patience; I had an issue with my game client that was causing a whole mess of weird glitches. After several times re-installing it just magically fixed itself -shrugs-

Expect all of my mission packs to be overhauled after the upcoming update ;)
KirbyMirror2 11 月 2 日 下午 4:50 
@Dee_Firr Problem with info.ini_ it now shows as Workshop ID number instead of "Eruption Mission Pack."

Also be ready for the upcoming prep times feature as shown in the modding section of discussion forum's pinned post.
Justin 11 月 2 日 上午 7:12 
Missions wont show up in the mod manager. I´ve tried resubbing and restarting but to no avail.

any suggestions?
Dee_Firr  [作者] 10 月 31 日 下午 10:54 
Thanks! Yeah I've run into that issue too, hopefully that will be fixed with the big aircraft AI overhaul that is supposedly coming. I've considered tweaking the objective to make it more enjoyable in the meantime
Windows XP 10 月 31 日 上午 10:43 
I played the first mission of this and it was pretty fun. I ended up getting stuck where I kept carpet bombing the enemy airbase over and over and all my planes kept "missing", hitting it in the same spot, missing the runways and buildings and didn't destroy it after like an hour, but that's probably a game engine thing and not a mission issue.
General Runtime 10 月 28 日 上午 8:07 
This was a fun campaign!

Some suggestions:

Mission 5, the convoy escape zone is really far away, I found it quite boring after I'd destroyed everything I could find, went to make some coffee and left it running on 20x speed! Maybe bring the zone close to the start or end the scenario early if there's nothing left to shoot?

Mission 6, the Iowa starts at the head of her squadron which makes her really easy to sink. Maybe swap her position with the ASW frigate at the back?
cat boris 9 月 16 日 下午 12:54 
It's so ♥♥♥♥♥♥♥ good bro, keep it up
Hogthunder 9 月 11 日 下午 8:15 
Very nice to hear Dee
IceWalloh 9 月 10 日 上午 2:38 
The last mission is really fun but could you please change it so it doesn't end the match? It's really frustrating to get 30 or so units into place to do a big strike after playing for a couple of hours and then the mission just ends itself
Dee_Firr  [作者] 9 月 8 日 下午 6:32 
Thanks! Yeah I wanted to put out something different than "Hunt down the big, bad Kirov" ;)

I've certainly considered it! Got another project in the pipeline, but maybe after that.