tModLoader

tModLoader

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Item Proficiency 2
   
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模组功能: 游戏调整
tModLoader版本: 1.4.4
语言: 英语
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81.824 KB
8 月 25 日 下午 3:07
10 月 19 日 上午 8:46
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Item Proficiency 2

描述
The sequel to my "Item Proficiency" mod, items that can be consumed in some way in this mod now have exp values!
Once these values reach a threshold (viewable in the item's tooltip), they will level up, increasing damage and use speed.

The most major change is instead of saving the level stats to the item itself, the stats are saved to the player - this means all items of the same type will share the same exp values, in any world!

Remember that each player will have their own proficiency values though, so you cannot share high-level items with other players.
The idea is to make the player more proficient in using items the more they use them.
(Warning: this mod is NOT recommended to be used alongside "Item Proficiency")

Some ways to gain exp:
1. Use the item! You slowly gain exp as the item is used - this includes consumable items!
2. Defeat enemies! All active players gain exp depending on how powerful the enemy is.
3. Take damage! When you receive damage of any kind, all of your equipped armor, vanity, and accessories will earn exp.
- Defense does not reduce exp received!
4. Catch critters or go fishing! Yep, even bug nets and fishing rods can earn xp!
5. Break tiles! Digging, chopping trees, or even mowing grass can give your tools exp too!
6. Chat command! You can use "/addexp [val]" in chat to give xp to your item directly, or "/addlevel [val]" and "/setlevel [val]" for even more freedom.

The specific values used in calculations can be modified to your liking in the mod settings, just like the "Item Proficiency" mod.
Have fun!

NOTE: Minion damage may not scale correctly - if this is the case, this mod (Modify MinionWeaponDamage Patch) can fix it!

(You can support me on Ko-fi! [ko-fi.com])
引用自 tModLoader ItemProficiency2
Developed By Lunaros Achyros
25 条留言
NialMontana 10 月 30 日 上午 12:08 
@Lunaros Okay, when I've got some time I'll try and test it out
Lunaros  [作者] 10 月 29 日 下午 6:04 
@NialMontana
Ah, that's quite a few mods. With that situation in mind it's gotta be something related to sources of XP outside of what the player does - an invisible npc dying on its own or invisible tiles being destroyed would give rogue XP that wouldn't make sense since you're just standing still. All I can suggest is try to narrow down what possibilities there could be within those categories and see if doing anything different changes the amount of XP you get.

Something specific to look for - how much XP are you getting at a time? If it's only 1, it's probably a tile, but if it's more than 1 it's probably an NPC.

@Edgecomb
Hi there, yeah unfortunately all of the XP values of items had to be reset in between updates to fix a major saving / loading bug. It is highly unlikely this will ever happen again. Jsyk you can use commands like /addexp, /addlevel, or /setlevel to get your items back to a similar level.
Edgecomb 10 月 29 日 下午 4:59 
I had an issue where after saving and quitting the stats reset, the item levels were around 35 if there's something I did wrong let me know
NialMontana 10 月 29 日 上午 5:11 
@Lunaros
It's constant, whenever I hold any item that has XP (tools, weapons, rope, whatever) every ~1 second or so the XP just ticks up. I can't make out whether or not the intended behaviour is happening alongside it or whether it's the only increase. I have 167 mods running so pin pointing the differential will be time consuming, if you have any ideas the sort of things that might effect the behaviour I could round down the list?
Lunaros  [作者] 10 月 28 日 下午 12:59 
@NialMontana
I've noticed similar behavior myself and attempted to fix it previously. Could you provide more information about what mods you were using / what situations you notice this in? Some things to note are that destroying tiles or taking damage provide XP for your held item / equipped armor if that helps.
NialMontana 10 月 26 日 上午 4:46 
I like the idea of this mod, but I think I'm getting a bugged behaviour. Just holding items causes them to gradually gain XP and I have no idea why.
Lunaros  [作者] 10 月 19 日 上午 8:49 
I have some good and bad news everybody.
Good news is - the saving/loading issue across mod instances is fixed! Unloading a mod or adding a new mod will no longer corrupt players, and all corrupted players should no longer be corrupted due to this mod now.
Bad news is - fixing this issue involved requiring a full reset of all item levels unfortunately. However, keep in mind you can still use the /addexp, /addlevel, and /setlevel commands to restore any progress you had previously!
Pitaya 10 月 4 日 下午 4:11 
I see, I see... Thank you for the response. I think I'll stick 1, but I am hoping to see this mod grow deeper into the future. Leveling up mods like this are fun to mess with,
Lunaros  [作者] 10 月 4 日 上午 7:01 
@Pitaya
Yes, these mods are meant to be interchangeable based on which effect you prefer. Also, if you go to the mod config in-game, you can change how much items scale for each stat or disable it altogether. Along with this you can also blacklist certain item IDs from leveling up, though I don't have a way to outright disable placeable items so I'll consider making a new setting for that.
Pitaya 10 月 3 日 下午 8:03 
"The most major change is instead of saving the level stats to the item itself, the stats are saved to the player - this means all items of the same type will share the same exp values, in any world!"

I did not read the description to see this. Is it possible for this to be a toggle? If not, then is it okay if both the predecessor and this one are interchangeable?