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Ah, that's quite a few mods. With that situation in mind it's gotta be something related to sources of XP outside of what the player does - an invisible npc dying on its own or invisible tiles being destroyed would give rogue XP that wouldn't make sense since you're just standing still. All I can suggest is try to narrow down what possibilities there could be within those categories and see if doing anything different changes the amount of XP you get.
Something specific to look for - how much XP are you getting at a time? If it's only 1, it's probably a tile, but if it's more than 1 it's probably an NPC.
@Edgecomb
Hi there, yeah unfortunately all of the XP values of items had to be reset in between updates to fix a major saving / loading bug. It is highly unlikely this will ever happen again. Jsyk you can use commands like /addexp, /addlevel, or /setlevel to get your items back to a similar level.
It's constant, whenever I hold any item that has XP (tools, weapons, rope, whatever) every ~1 second or so the XP just ticks up. I can't make out whether or not the intended behaviour is happening alongside it or whether it's the only increase. I have 167 mods running so pin pointing the differential will be time consuming, if you have any ideas the sort of things that might effect the behaviour I could round down the list?
I've noticed similar behavior myself and attempted to fix it previously. Could you provide more information about what mods you were using / what situations you notice this in? Some things to note are that destroying tiles or taking damage provide XP for your held item / equipped armor if that helps.
Good news is - the saving/loading issue across mod instances is fixed! Unloading a mod or adding a new mod will no longer corrupt players, and all corrupted players should no longer be corrupted due to this mod now.
Bad news is - fixing this issue involved requiring a full reset of all item levels unfortunately. However, keep in mind you can still use the /addexp, /addlevel, and /setlevel commands to restore any progress you had previously!
Yes, these mods are meant to be interchangeable based on which effect you prefer. Also, if you go to the mod config in-game, you can change how much items scale for each stat or disable it altogether. Along with this you can also blacklist certain item IDs from leveling up, though I don't have a way to outright disable placeable items so I'll consider making a new setting for that.
I did not read the description to see this. Is it possible for this to be a toggle? If not, then is it okay if both the predecessor and this one are interchangeable?