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报告翻译问题









first, navigate to mod folder via RimSort, then in Defs\ThingDefs_Buildings open the file GravshipBiofuelRefineryAddOn.xml
Option 1 - Removing the minifying property:
find the line
<minifiedDef>MinifiedThing</minifiedDef>
Replace it with
<minifiedDef />
------------
Option 2 - adding the missing category
(in this case keep the <minifiedDef>MinifiedThing</minifiedDef> as is)
find the line
<thingCategories Inherit="false" />
replace it with
<thingCategories>
<li>BuildingsProduction</li>
</thingCategories>
You can also add weight to the building if you want by adding
<Mass>30</Mass> (or any other number you prefer)
Anywhere between
<statBases>
......
</statBases>
Alternatively, if instead going the route of replacing the 3 standard components with 3 Advanced ones, then imo the efficiency would need to be like 175~200% to make the investment remotely worth it.
<comps>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>200</basePowerConsumption>
<shortCircuitInRain>false</shortCircuitInRain>
</li>
<li Class="CompProperties_Flickable"/>
<li Class="CompProperties_Breakdownable"/>
</comps>
This change makes the building waterproof (imo, realistic, considering it's made of "plastic"), and adds a little power consumption overhead to compensate. At this point, together with sturdiness and fire resistance earlier, it's not "balanced", but this makes the plasteel "investment" worth it and thematically consistent.
navigate to mod folder via rimsort, then in Defs\ThingDefs_Buildings open the file GravshipBiofuelRefineryAddOn.xml
you can edit the stats here, it's pretty self explanatory. Imo, this kind of change makes sense to add distinction to this building against the original biofuel refinery:
<statBases>
<MaxHitPoints>300</MaxHitPoints>
<WorkToBuild>2500</WorkToBuild>
<Flammability>0.2</Flammability>
</statBases>
...
<costList>
<Steel>50</Steel>
<Plasteel>100</Plasteel>
<ComponentIndustrial>3</ComponentIndustrial>
</costList>
The idea is we replace 2/3 of the materials with Plasteel, and in return we get a 50% sturdier building, and more importantly, very resistant against fire. This way, we have both a gameplay purpose for the alternative building along with visual consistency with required materials.
[Source: Gravship Biofuel Refinery Add On]
[File: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3556056267\Defs\ThingDefs_Buildings\GravshipBiofuelRefineryAddOn.xml]
https://gist.github.com/HugsLibRecordKeeper/3bc78ce9fc03fb1530c40f274ba08c09