Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Noise Identification
   
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Modules: Regular Module
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2.519 MB
8 月 24 日 上午 6:08
8 月 28 日 上午 2:44
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Noise Identification

描述
Noise Identification - 1.1

Identify one of the six given Procedural Noise type.

Module ID: noiseIdentification

Created by: thunder725

Manual available here: https://ktane.timwi.de/HTML/Noise%20Identification.html

=-= Build notes =-=
=-= 1.0
- Initial Release

=-= 1.1
- Prevented potential softlock if the stage number goes outside the range 1-3 by auto-solving the module
3 条留言
R3Ked 8 月 27 日 上午 11:17 
i meant that there's so many identification modules and they keep getting made occasionally. i'm sure your module works fine lol
Tune Out  [作者] 8 月 27 日 上午 4:27 
Hi R3Ked, from internal and external tests, I've never seen this module "never end". What do you mean by that?
Does it keep regenerating stages more than 3 times? Does it never solve despite pressing the correct buttons?
In which context did this happen? Freeplay? Dynamic Mission Generator? With which other modules or mods enabled? What was the solve order?
Do you have a log for the playthrough where this happened? That would greatly help understand what happened.
R3Ked 8 月 25 日 下午 1:41 
it never ends