STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

32 个评价
Thrawn's Fist: Thrawn's Revenge 3.4
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Game Type: FOC
标签: Singleplayer, EAWX
文件大小
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更新日期
168.642 MB
8 月 24 日 上午 12:08
9 月 5 日 下午 4:54
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Thrawn's Fist: Thrawn's Revenge 3.4

在 Nosferatu10022 的 1 个合集中
The Ultimate Factions
5 件物品
描述
My Ultimate mod for the hand, as usual pop cap is 500, and i tried to follow thrawns passion for fast versatile vehicles and tactics.

There were NO HERO COMMAND UPGRADES this time around but i made all era starts have all heroes and added 3 custom heroes.
Csur'ma'exo is a prodigy of thrawn commanding a shint new assault refit bellator, Mir'oo'nuhem is a stealth commando to raid planets but cannot spu on systems, and Pra'or'vil is an elite tank tactician with a mixed company of repulsor tanks.

In space I added: Raider 2, Vigil, Victory 2 Frigate, Gladiator 2, Vindicator, Venator, VSD2, the Skirmisher (made custom from some of my other ultimate faction mods), ISD1, Command SD (custom from my other mods), the Bellator, and the shiny new Assault Bellator.
On the ground i added:Imperal Army Guards, AT-RT, AT-ST-A, RTT, Imperial Light Artillery, TX130, and Deathhawks.

Not as broken as some of my other ultimate mods but you have Thrawn AND Csur'ma'exo as command tier 1 space heroes so there should be no issue dominating space especially with 3 Bellators all of which SHOULD fit in a single fleet with the 500 pop cap. I hope everyone enjoys as my next project will take quite some time.

To launch open the game properties and ensure Forces of Corruption is your launch option then paste: STEAMMOD=3554963532 STEAMMOD=1125571106 into the textbox for enabling modifications to the game
35 条留言
Star Killer 9 月 23 日 下午 1:23 
Never mind I think it's actually a problem with Thrawn's Revenge itself.
Star Killer 9 月 23 日 上午 11:28 
I think some thing might wrong with the Launch Code or something as it's just launching base FoC. I'm not using any other mods. Great series of Mods though.
Nosferatu10022  [作者] 9 月 19 日 下午 1:09 
Knight:

That is a tall ask. Hardpoints for the maser star destroyer were hard enough. The assault bellator was done by a MUCH more experienced modern who collabs on all my work with me. And even then I initially broke his work and it had to be fixed. So this probably won't be possible in the near future. But I will keep it in mind for the future
Bloodknight166 9 月 18 日 下午 1:22 
i think some form of SSD fitted with a supermegamazer or just alot of normal ones would be cool
Pepper Roni 9 月 12 日 上午 11:49 
ok i understand
Nosferatu10022  [作者] 9 月 11 日 下午 12:06 
Probably not anytime soon cause hardpoints are a pain to work with. The Maser star destroyer took 3 days to get working. Definitely not gonna happen til 3.5 is out
Pepper Roni 9 月 10 日 下午 12:05 
ok sry to bother you with requests but this one would be good but first ignore the Ultimate Hapes idea cuz i just buffed the units myself and it works, now the request ahem,"can you make mk2 versions of some of the Chiss Capital Ships with different assortment of weapons like the Syndic and Intego Destroyers have added Photon launchers or something AND the Chiss Heros Units use the mk2 ship models" i hope that makes sense cuz im having a hard time typing but it would be F***n AWESOME right lolz
kingmichael500 9 月 10 日 下午 12:02 
Indeed.
Pepper Roni 9 月 10 日 上午 11:47 
again ty and to my opinion the firepower is better than a ISD2 but i do like what you did with the heath and shield points too for balancing
Nosferatu10022  [作者] 9 月 10 日 上午 10:40 
Roni: Yeah it was a B*tch to get working. Had some bones done wrong but with some help it got running. It isn't 100% yet I still need feedback on how it performs to see if the stats need tweaked. It is supposed to have roughly the same power as an ISD2