Darkest Dungeon®

Darkest Dungeon®

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Mod Dungeons Music Fix
   
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更新日期
70.525 MB
8 月 23 日 下午 12:29
8 月 24 日 上午 10:36
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Mod Dungeons Music Fix

描述
A mod that enables to play their music in locations mods, without overwriting.

I packaged the .bank file myself, consequently, some tracks differ in their playback algorithm from what was in the original mod.

In some locations i changed\add music to suit my taste.

Namely:
Pet Cemetery Changed - Music from DD2 - Coven
Mountain Adding - Music from DD2 - Beastman
The Ringmaster Bossfight - Music from mod PvP Music Randomiser - Butcher's Boulevard Teaser

COMPATIBILITY
Vermintide Mod
The Sunward Isles
Sunward Expansion: The Night Parade
NKCC: The Festival of Light and Death
Singleplayer Butcher's Circus, Lite and Full
The Ringmaster Bossfight and Prizebox
Mountain by Grim Reaper
Pet Cemetery
Farmstead Plus
Tangle (in future)

I will keep an eye on the mods and add more!

NOT NECESSARY TO SUBSCRIBE TO ALL LISTED MODS

!INSTALLATION!

Put this mod above all others

There are several mods that required integration into the quests for the mod to work properly.
Accordingly, if you do not have such a mod, you need to delete certain files Inside this mod from the campaign\quest\ folder.

For Pet Cemetery: delete pet_cemetery_quest.generation.json and pet_cemetery_quest.plot_quests.json
For The Sunward Isles: delete ship.quest.generation.json and ship.quest.plot_quests.json
For Sunward Expansion: The Night Parade: delete SI_waves.quest.plot_quests.json
For NKCC: The Festival of Light and Death: delete NKCCSI.quest.plot_quests.json
For Mountain: delete mountain.quest.generation.json and mountain.quest.plot_quests.json
You should also delete the lines from the modfiles.txt file.

If you don't do this, the game will crash when loading!

I recommend installing this mod manually if you are missing at least one of the listed mods, as you will have to redo all these changes again after the mod updates.

KNOWN BUGS
If you leave the game idle in mod location without being in combat for TOO long, the game will crash.
It's worth mentioning that it won't work with already generated quests! I would actually recommend starting a new game altogether.
If you try to test any other mod with this mod using .vbs scripts, it mod will not work correctly.

Special Thanks
Big thanks to Sherin and Iris for consultation and help.
Big thanks JelloSkeleton for permission to use music from PvP Music Randomiser - Butcher's Boulevard Teaser

Legal Stuff
"Mod Dungeons Music Fix" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
21 条留言
PSG 9 月 6 日 上午 9:05 
Well thanks. I might have some clue now.
Dark Imagine  [作者] 9 月 6 日 上午 7:54 
PSG Event can be named as you like. The main thing is that it should have the following parameters: Darkness with a range of 0-10, Play_variance with a range of 0-1, Monster_intensity with a range of 0-3 and add our own, in my case Musicfix with a range from 0 to 100. It is best to do this in a project that you can find on the Internet, namely darkest_audio_framework, pay attention to the mixer being configured correctly. And do not forget to write torch_music_parameters in the questes, both plot and generative (There is an example in my mod.) Good luck!
PSG 9 月 6 日 上午 3:47 
Mostly for the arena boss or perhaps for some other mods in the future. Thanks for your explanation. Based on your previous explanation, the process would be:
1) Create an event named "musicfix" and add a single track to it.
2) Add all my music to this track. Place a marker before each music and assign it a unique number.
3) Set up transitions to each marker at the very beginning of that track.
4) Package the event into a .bank file, then add the torch_music_parameters to my raid_settings.json.
Are all these steps correct?
Dark Imagine  [作者] 9 月 5 日 上午 10:08 
PSG Or can you tell me which mod exactly you are making the fix for?
Dark Imagine  [作者] 9 月 5 日 上午 10:06 
PSG It may seem confusing and complicated. But you need to intervene or create a single .bank and in ONE event through transition define which track should play for a certain torch_music_parameters, for example in my case if musicfix with value 4 then a certain music plays in this event, all this is done in FMOD, a certain version 1.06.07. Scripts are needed only to assign the value to torch_music_parameters. If you want to use my mod and the music that is already in it, you need to assign torch_music_parameters to the quests of the desired location, as an example you can look at the quests inside my mod.
PSG 9 月 4 日 下午 7:01 
Would you mind telling me how this mod works? Im trying to fix some other mods' bgm and read your script but totally have no idea. I only know guid override the original music currently.
Dark Imagine  [作者] 8 月 30 日 下午 2:09 
PrometheanAdam (V.A.C.) Just launched with most mods, after the fight everything is fine. :sado: The problem is not with this mod.
PrometheanAdam (V.A.C.) 8 月 30 日 下午 12:32 
Yep, and I've installed every related article so that I don't have to install everything manually (cause im lazy :P)
Dark Imagine  [作者] 8 月 30 日 下午 12:16 
PrometheanAdam (V.A.C.) Very strange, this mod does nothing to cause a crash after the battle.
PrometheanAdam (V.A.C.) 8 月 30 日 下午 12:00 
It's a good mod my only problem comes down to the fact that whenever I end a battle the game freezes and crashes shortly afterwards.