安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题












Morale Soak and Psychic Leash have been removed from the Neurotyrant, he now deals damage.
Psychic Infestation has been improved, but doesn't work properly yet.
Check
Neurotyrant:
The Psychic Drain ability doesn't work.
The Psychic Infestation ability doesn't work either.
Hey, how's everything going? Here's my feedback after playing with your faction "Hive Fleet Cerberus" — Excellent mod if you ask me! I just found a couple of issues.
If yes, then go to Extra, Mods and check if the mod is enabled.
In the very beginning stages of the mod I intended to make moral a bigger factor and add multiple ways to reduce enemy moral. But that ended up to strong and cerberus already has enough mechanics. The Neurotyrant is a partial relic of that though process.
while the description says 13.8 on lance it still hits single model enemy with no forms of extra DR for less than 2 hp
Still, when released these factions are feature complete.
I think I'll be running out of ideas before I run out of Hive Fleet names. But given that there are more than 70 named major and minor hive fleets as well as splinter fleets that shouldn't be much of a surprise.
I don't think behemoth specifically will be on the menu. I'd prefer to name my mods after some of the minor less known fleets, it gives me more creative freedom without running into any lore I don't know of.
I'm not much of a fan of adding named characters into the game. it feels weird to be able to re-recruit a named character again and again. But this doesn't mean there can't be a carnifex hero that is focused on durability.