Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Reinforcements - Hive Fleet Cerberus - Tyranids - New Faction
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144.109 MB
8 月 23 日 上午 8:06
10 月 5 日 上午 10:54
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Reinforcements - Hive Fleet Cerberus - Tyranids - New Faction

在 Malaikat 的 3 个合集中
Collection of the Reinforcements Mod Series
36 件物品
New Factions
19 件物品
Hive Fleet Cerberus
2 件物品
描述
The Endless Swarm - Hive Fleet Cerberus

Hive fleet Cerberus is a new hive fleet adapted to the challenges found on Gladius. It deepened each synaptic creatures powers and prepared new lifeforms to drown the enemy with its numbers.

The synapse mechanic is now no longer just a maintenance aspect of the hive but its true power. Each synapse creatures has a passive ability that is spread through the network empowering every member of the swarm. Keep your elite units safe and drown the enemy in endless numbers of empowered lesser minions.

Ripper and Sky Slasher Swarms are two very cheap units ideal to screen for overwatch or surround the enemy and cut off their escape. There are multiple ways of spawning these units.

Cerberus supports the building of many wide cities and even the uprooting and resettling of cities once they have consumed all available biomass in their lands.

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I'm looking forward to your feedback. Hive Fleet Cerberus is an ongoing project and everything is up for change.

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The models come from ForceOrg for Tabletop Simulator.
20 条留言
Malaikat  [作者] 10 月 5 日 上午 4:07 
Psychic Drain has been fixed.
Morale Soak and Psychic Leash have been removed from the Neurotyrant, he now deals damage.
Psychic Infestation has been improved, but doesn't work properly yet.
Kaurus_Oregon 10 月 4 日 下午 6:00 
Hive Fleet Cerberus

Check

Neurotyrant:

The Psychic Drain ability doesn't work.

The Psychic Infestation ability doesn't work either.

Hey, how's everything going? Here's my feedback after playing with your faction "Hive Fleet Cerberus" — Excellent mod if you ask me! I just found a couple of issues.
Malaikat  [作者] 9 月 7 日 上午 8:22 
Do you have the Tyranids DLC?
If yes, then go to Extra, Mods and check if the mod is enabled.
Yuryo2001 9 月 7 日 上午 7:00 
I suscribed to the work, but I can't see the new faction in game. I mean, it doesn't appear as a elegible faction on the menu. What Am I doing wrong?
Malaikat  [作者] 9 月 4 日 上午 7:23 
It is intended. Well partially, if you check the weapons/abilities for their traits you'll find that the Neurotyrant ignores all armor, but has its damage reduced by enemy moral.
In the very beginning stages of the mod I intended to make moral a bigger factor and add multiple ways to reduce enemy moral. But that ended up to strong and cerberus already has enough mechanics. The Neurotyrant is a partial relic of that though process.
Darkenarlol 9 月 4 日 上午 6:51 
not sure is it intended but neurotyrant's damage from all his powers usually hit for like 0.8-1.2 hp
while the description says 13.8 on lance it still hits single model enemy with no forms of extra DR for less than 2 hp
Malaikat  [作者] 9 月 2 日 上午 7:21 
All my faction mods are both finished and not finished. When released they are intended to be fully playable, but bugs still exist and I try to fix them as soon as I know of them. Also balance is clearly all over the place and an ongoing project for which I'd need a lot of feedback.
Still, when released these factions are feature complete.

I think I'll be running out of ideas before I run out of Hive Fleet names. But given that there are more than 70 named major and minor hive fleets as well as splinter fleets that shouldn't be much of a surprise.

I don't think behemoth specifically will be on the menu. I'd prefer to name my mods after some of the minor less known fleets, it gives me more creative freedom without running into any lore I don't know of.

I'm not much of a fan of adding named characters into the game. it feels weird to be able to re-recruit a named character again and again. But this doesn't mean there can't be a carnifex hero that is focused on durability.
ВОР В ЗАГОНЕ 9 月 2 日 上午 6:49 
after you finish this mod, do you plan to make other fleets? For example, I really want to see the old one-eyed and the Behemoth hive fleet.
Malaikat  [作者] 8 月 27 日 上午 2:25 
Things should be better now. Apparently there were some misaligned DLC dependencies. This may or may not stop you from continuing your previous safe depending on what DLCs you own. But unfortunately that is a problem that exists with any mod update.
FN Blitz 8 月 26 日 下午 8:50 
This mod is awesome how can I add BarbedHierodule to the original camp when l try to do this the game crashes