Stationeers

Stationeers

108 个评价
Wall Direction Indicator
3
4
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
328.481 KB
8 月 21 日 下午 1:35
1 项改动说明 ( 查看 )

订阅以下载
Wall Direction Indicator

描述
This is a Plugin Mod.
It requires BepInEx to be installed with the StationeersLaunchPad plugin.
See: https://github.com/StationeersLaunchPad/StationeersLaunchPad

Adds a simple arrow to wall preview showing the up direction.
30 条留言
cpaynenj 11 月 19 日 上午 4:18 
Is it possible that this mod is messing with my ability to rotate corner pieces from flat walls? - not sure if it is or isn't but this is the only mod I have that messes with walls and I can't seem to get corners to rotate.
Wsufyrjd 11 月 10 日 上午 3:27 
This is of course somewhat annoying (Very much), but it seems that after the last update of the "Core", BepInEx has become the only crutch for modding...
Marleon 11 月 2 日 上午 10:16 
This is my favourite mod currently. Having the lines in the Iron Windows not line up was driving me crazy. Thank you for this.
MonoToast  [作者] 10 月 26 日 上午 10:50 
@StolenByte Unfortunately, if you want to do things beyond modifying XML files, you’ll need something like BepInEx until the devs add more support for modding. The XML files in the game mostly control things like stack sizes, mining yield, starting conditions, ore spawning, and a few other aspects but really, it’s not much.
MonoToast  [作者] 10 月 26 日 上午 10:43 
I agree that tools like BepInEx and StationeersLaunchPad shouldn’t be necessary, but currently, BepInEx is required to create mods like this. StationeersLaunchPad automatically loads workshop items into BepInEx, so users don’t need to deal with files after the initial installation. It also auto-updates, and as far as I know, StationeersLaunchPad wouldn’t be broken by an update.
Golden Dragon 10 月 11 日 下午 1:10 
The problem with loaders is that when game updating, in addition to the mod itself, the loader may also fail, which leads to the "working" build appearing later.
tobybug 10 月 9 日 下午 12:50 
@StolenByte everyone always says this about modding plugins, as if by installing the modding engine they'll magically become some kind of scumbag and install all the cheaty mods. You're completely ignoring the fact that you still control what mods you install, and you are the sole arbiter of what counts as cheating and what doesn't. Also, you do realize the dev console is always enabled by default in your singleplayer saves, right? man, what a huge "cheat gateway" that is...
froggx 10 月 6 日 上午 9:12 
@ StolenByte
skill issue x.x
StolenByte 9 月 30 日 下午 5:54 
@IAmTheRealBeef i refuse to use BepInEx at all :) feels like too much of a cheat gateway.
IAmTheRealBeef 9 月 30 日 下午 5:47 
@StolenByte Many mods use Stationeers Launchpad just to load the mods from workshop - BepInEx is the big requirement for custom assets or scripts. If you want, for most mods using SLP you can manually copy mods from their github repos or workshop folder to your BepInEx plugins folder ... but it is more complex and less convenient compared to using SLP.