STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Galaxy in Conflict - Remake 4.0 Ground Overhaul Submod
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Game Type: FOC
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392.016 MB
8 月 21 日 上午 5:25
9 月 7 日 上午 3:30
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Galaxy in Conflict - Remake 4.0 Ground Overhaul Submod

描述
Galaxy in Conflict is a submod for Remake 4.0. Its goal is to make the ground fun again, rather than gruesome.

Version 0.2

Launchcodes: Steammod=3553154402 STEAMMOD=2794270450 Steammod=1770851727

This submod replaces the platoon and regiment units from the base version of Remake 4.0, breaking them down into their individual components, just as the base game did. The maps have also been reworked to accommodate ten units on the ground.
Version 0.2 finishes integrating Clone Wars Holdouts with the ground overhaul.

The following factions' regiments have been broken down for this second version:
Galactic Empire
Rebels
Zann Consortium
Seperatist Holdouts
Republic Hardliners

Future plans include allowing each faction to have its own infantry, vehicles, and aircraft through special structures. There will also be compatibility with other popular submods, such as French Fried Taters and Task Force: The Republic.

The current roster for the Holdouts looks like this:

**Republic Hardliners**
TX-130 Sabertanks
AT-AP
Clone Commando
PK-V5 AA and Tank Company
Clone Trooper Company
Clone Support Company
AT-TE
AT-RT
UT-AT

**CIS Holdouts**
B1 Battledroid Company
B1 Assault Company
B1 Demolition Company
B2 SuperBattledroid Company
Droideka
STAP Scout
AAT
BX Commando
GAT Tank
Skorpenec
OG9
Dwarf Spider Droid
Crab Droid
Hailfire
HAG Artillery
MTT
Octuptarra
NR99 Persuader Enforcer

Please note that new features and changes may be implemented at any time. This is an initial test to evaluate the overall functionality of the system and determine if new units are necessary.

Known bugs:
The AI will only use speeders to form attack forces and will not build any of the new units.
The randomized starting forces script still utilizes the regiments. My in-house rule is to sell them off and only use singular units.

Feedback and suggestions are welcome.

Cheers,
Yours truly
GP1701
34 条留言
Mr. Flibble 11 月 1 日 上午 9:01 
@ GP17 Thanks for the info. I appreciate it.
I did try without, Crash. So I went and got that sub mod also. Working now.
My main concern was answered after booting the game up. All is good.
Remake 4.0 with ground forced like EAW.

And as a bonus, I can play some clone war stuff if I feel like it., So win win.

Also that's awesome to hear that this is kind of looked at as the stepping stone between 4.0 and 5.0

Thanks again.
holberry20 10 月 30 日 下午 12:03 
oh
[DoC] GP17  [作者] 10 月 30 日 上午 11:37 
@holberry 20 This mod currently is only tested with base Remake 4.0 and Clone Wars Holdouts. Any of the other major remake submods are not likley to work.

@Mr. Fibble You can try to run it without Clone Wars holdouts in base 4.0, but i would not recommend it. CWH is much more optimized and to a degree, the unofficial update before 5.0 officially gets released.
Cheers
Mr. Flibble 10 月 30 日 上午 7:55 
This seems great! Just one question.
Can this be used with just Remake 4.0? Or do I have to get the Clone Wars Holdouts mod also?
I guess another question to ask is if I have to have the holdout mod also... Am I able to still just play Remake 4.0 but with the changed ground work in it?

I mainly wanted 4.0 but without regiment.

Thanks.
holberry20 10 月 29 日 下午 2:56 
the mod crashes when i try to load it up
[DoC] GP17  [作者] 10 月 28 日 上午 3:13 
@TEEJAY Hm, skirmish should work from the get go, not sure why. GC definitely has changes made to it, that i tested my self.

@MySnakeIsSoild I'm pretty sure you can, but text and icons will be outdated.
Cheers.
MySnakeIsSolid 10 月 27 日 下午 2:48 
can you use French Fried Taters with this mod
TEEJAY 10 月 1 日 下午 7:22 
Im not sure if its me but I loaded up a skirmish match and galactic conquest but there wasn't a change in the units. I made the galactic conquest as the empire but after establishing a ground base with a barracks and light factory I had the armored regiment and another regiment that I think was mixed. I really like this idea you are a God send with this mod:steamhappy:
SpartanX92 9 月 16 日 下午 2:28 
wonder if this will crash ftt and taskforce since those mods are space based
[DoC] GP17  [作者] 9 月 8 日 上午 3:15 
@The Colonel If you are running with any more submods that i havent tested for, there is a very high likelyhood of the mod crashing. I would advise only using Remake 4.0 and Clone Wars Holdouts. If that is already the Case, validate your gamefiles and resubscribe to all mods and submods in question.
Cheers