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Yeah, still got it right, thank you :^)
Thank you. I deleted my comment but you responded quickly - I was going to rephrase, with this mod it takes 200ml of boiling water to sanitise a bandage/rag but should still take 500ml to clean a dirty rag/dirty bandage.
42.12 changed a lot of logic with regards to how functions are called, etc. so a lot of mod features across the workshop might have been affected, but if you see that it takes 200ml to take a clean bandage to a disinfected/sanitised bandage then everything works as it should.
Got it, thank you!
You've got awesome mods, btw <3
Does "Changes to bandage cleaning" amount of water works for you? After updating to latest version of PZ, i'm getting 0.5l for cleaning one rag/bandage
For example adding several items as fuel, the error is shown because the old code is used, and in the game it was changed.
But that's not the point) I'm certainly not asking to fork his mod or take on support.
About the functions of interest - "wash everything" (real, not separated) in the sink (in addition to categories, to reduce the number of clicks).
Making Sheets from large clothes and bath towels
Rags and bandages can be disinfected with Alcohol\Cologne
I am not going to be able to get permission to alter/patch Common Sense, and I don't want this amount of work. I am still using Common Sense on B42, it throws out one error on startup but I have not seen it break my game yet. I know some people have already re-implemented some of its features as their own mod, e.g. crowbar unlock and such. What features in particular are you looking for?
Could you please add the quality of life improvements from it?
https://web.archive.org/web/20250321071851/https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2875848298/5277681174362154519/
Yeah it'll work for sure.
@DOG1804
It's fine, just load this after in the load order so my edits load last and take into effect. I only change the weight, the way I created edits will not conflict with other mods that make edits to other parameters of food - I only re-weighed a handful of items so even if that mod makes extensive changes you shouldn't feel like anything is out of place, e.g. I made it so that a bottle of vinegar or a box of cereal weighs more, as they should.