Crusader Kings III

Crusader Kings III

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Annual Debutante Ball updated
   
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8 月 20 日 上午 12:29
11 月 17 日 下午 8:26
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Annual Debutante Ball updated

描述
original mod

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2872116463&searchtext=

💃✨ This mod lets you host a *Debutante Ball* 🎉 once a year!
During the event, you’ll get to meet 👑 the 3 most beautiful and talented debutantes in your realm.

💍 They’re always unmarried, and share your culture 🏛️ and faith ⛪.

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🎭 Works like *Invite Debutantes* — but with some classy twists:

🕰️ Once a year instead of once per decade 🔁
💰 Costs 250 gold instead of 250 prestige
🤖 AI won’t throw balls — this is your royal privilege only 👑


10 条留言
theskonester  [作者] 11 月 17 日 下午 5:29 
The 18.1.1 update messed up this mod where it starts an event hell where it actually slows down the game down. Don't use it for right now
RebelSoul 11 月 17 日 下午 3:59 
The event fires for me but closes out the instant it opens with no effect.
NeoNinja 8 月 28 日 下午 11:35 
No, but I will give it a try. Thank you for the recommendation.
theskonester  [作者] 8 月 28 日 下午 11:25 
NeoNinja 8 月 28 日 下午 11:00 
Hi, I generated multiple rounds of debutantes using your mod and each time I got characters with very high diplomacy but average or worse general stats. The highest I got in 30 characters was a learning 10 diplo 20 4-5 rest. A very beautiful young woman with intrigue education and a base of 1 does not really make sense.
Is this intended? Could maybe characters be a bit more varied? I only need so many diplomatic geniuses in one play-through. Mod becomes redundant in 5 years.
無壹 8 月 28 日 上午 9:26 
@theskonester Such a great mod!I want more Chinese player to use it, so I've translated it into Chinese, could you please add a link in description?

Here's my translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070
taesunwoo 8 月 27 日 下午 12:04 
Oh so its back after so long
Ranger 8 月 26 日 上午 1:30 
I meant to say activity not event so that is my bad. So I was really asking if it would be better to make it an activity.
theskonester  [作者] 8 月 25 日 下午 6:44 
I tried an on_action event script if the player was unmarried but it spammed the event and slowed the game to a crawl even when it was suppose to fire once. If anyone has a code block to fix this I'll incorporate it into the next update if people want both a decision and event
Ranger 8 月 25 日 下午 2:49 
Hello. Did you make the decision into an event? I feel that would fit the current way the base game would handle this sort of thing.