Crusader Kings III

Crusader Kings III

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Annual Debutante Ball updated
   
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8 月 20 日 上午 12:29
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Annual Debutante Ball updated

描述
original mod

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2872116463&searchtext=

link to Chinese translation
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070

This mod allows you to make a decision Throw Debutante Ball once a year that provides you with a selection of the three most beautiful and talented debutantes in your realm.

Each debutante has a guaranteed positive congenital trait.

Debutantes will always be unmarried and of the same culture and faith as your character.

My mod works very similarly to Invite Debutantes, with a few considerable differences:

- You can throw a debutante ball once a year, instead of inviting debutantes once every 10 years.
- To throw a debutante ball, you spend 250 gold instead of 250 prestige.
- You don't need to choose only one. You have the option to invite all three debutantes to your court.
- If you choose one debutante, the remaining two will wander around instead of disappearing mysteriously. This means you may end up encountering them again in the future.
- This mod does not give you an option of whether the congenital traits will be guaranteed or not. It is always guaranteed.
- The AI won't use this option. In the Invite Debutantes mod, they do.

8 条留言
NeoNinja 8 月 28 日 下午 11:35 
No, but I will give it a try. Thank you for the recommendation.
theskonester  [作者] 8 月 28 日 下午 11:25 
NeoNinja 8 月 28 日 下午 11:00 
Hi, I generated multiple rounds of debutantes using your mod and each time I got characters with very high diplomacy but average or worse general stats. The highest I got in 30 characters was a learning 10 diplo 20 4-5 rest. A very beautiful young woman with intrigue education and a base of 1 does not really make sense.
Is this intended? Could maybe characters be a bit more varied? I only need so many diplomatic geniuses in one play-through. Mod becomes redundant in 5 years.
無壹 8 月 28 日 上午 9:26 
@theskonester Such a great mod!I want more Chinese player to use it, so I've translated it into Chinese, could you please add a link in description?

Here's my translation: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3090564070
taesunwoo 8 月 27 日 下午 12:04 
Oh so its back after so long
Ranger 8 月 26 日 上午 1:30 
I meant to say activity not event so that is my bad. So I was really asking if it would be better to make it an activity.
theskonester  [作者] 8 月 25 日 下午 6:44 
I tried an on_action event script if the player was unmarried but it spammed the event and slowed the game to a crawl even when it was suppose to fire once. If anyone has a code block to fix this I'll incorporate it into the next update if people want both a decision and event
Ranger 8 月 25 日 下午 2:49 
Hello. Did you make the decision into an event? I feel that would fit the current way the base game would handle this sort of thing.