Timberborn
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Leaf Coats (Early Access)
5
   
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Mod
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285.290 MB
aug. 19., 12:08
szept. 27., 8:12
16 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Leaf Coats (Early Access)

Leírás
A new faction of beavers that have an affinity for plants.

Experimental release, expect bugs.
More info to come later.

Compatibility with other mods is mostly untested.
Known to conflict with Whitepaws, Disable that mod in your mod list when you enable LeafCoats and Vica Verca.
Doesn't conflict with any of my own mods.

Emberpelts don't breed will disable breeding in Leaf Coats. There is currently no alternate method to breeding to gain beavers, so you shouldn't use the 2 together.


Ukraine translations by AskSm
Népszerű témák Összes megnézése (3)
3
aug. 25., 9:38
Water towers built ontop of other water towers wont connect
MishkaRose™
3
aug. 26., 12:52
contaminated beavers
MishkaRose™
1
aug. 25., 10:03
Pine resin is a liquid mod
MishkaRose™
106 megjegyzés
Bobingabout  [készítő] 6 órája 
It is actually on my suggestions list already. I'll probably do it at some point when I get back into modding.
Mr_Rose okt. 15., 9:11 
a "power transfer branch" would be cool; I improvised one using metal overhangs and regular power shafts but it looks ugly.
Bobingabout  [készítő] okt. 15., 2:52 
Yes. Many, but not all, tree parts will conduct power. Determining which ones can is a bit tricky though, as if the same side is both a door (or branch connection) and a power connection, it won't preview the power connection. They will however have a power connector (The white thing) between the building and power shaft when built.

You just need to find 2 of these points between the 2 buildings, and you'll have connected power.

As a general rule, MOST flat sides will conduct power. So, Housing units, Storages, etc.
Curved edges do not conduct power, nor have doors.
The Windmill (Middle) does not have any side connections, but the tree-top windmill does.
KGP2006 okt. 14., 12:07 
Is it possible to get powerbetween 2 towers?
Moriarty okt. 14., 6:52 
Hey @Bobingabout! Love your Factorio mods! I have to try this, since i know you make high quality mods.
andiiis okt. 12., 7:17 
you are right :-D damn! I build up a power structure and did not recognize! Thanks again.
So wind, water and batteries it is.
Bobingabout  [készítő] okt. 12., 5:31 
Badwater Discharge behaves as you're describing, Iron Teeth and Emberpelts get that.
Badwater Dome just caps it, Folktails and Leaf Coats get that..

I can understand the confusion though, because this is the badwater dome, but looks like the badwater discharge.
andiiis okt. 12., 0:37 
Bob, isnt it the case that the bad water dome (when open) has unlimited badwater not depending on the season. Here it stops in a drought. Is that ment to be?
I build this with a whole water wheel structure around :-D never tested it!:cozyjunimogreen:
Bobingabout  [készítő] okt. 11., 19:46 
Plant Murderer goes away after 2 days.
I'm not sure if a decoration could easily reduce their debuff.
If you have something like a cure, or decontamination chamber type thing, where they go do a thing to feel better, they'd treat it as mandatory, so take time off work every time they cut down 1 tree until plant murderer went away, which would slow down productivity too much to be useful.
Joshnoi okt. 11., 18:52 
Is there a way to help the beavers that are plant murders to become now with well-being or decorations?