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22.208 MB
8 月 18 日 下午 8:37
9 月 21 日 下午 2:06
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ExtraMilitants

描述
Extra Militants

Added a Weapon Factory that can be built inside a city to produce weapons and ammo. requires research.

Added Militant armor, +1, unlocked with research (with a mesh work in progress)

Added Unit, Militant Assault, Militant Flamer, Militant Granider, Militant Gunner.

To obtain these units, equip a Militant with the weapon/Ammo

Added weapons and ammo, currently 4 weapons and 4 ammo with 1 healing supply.

Added 2 items to buy from the Concordat.


热门讨论 查看全部(1)
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8 月 18 日 下午 9:08
Balance/bugs
NoobsTheseDays
17 条留言
wayne885 10 月 2 日 上午 6:46 
What plugin do I need? I can't import .msh
NoobsTheseDays  [作者] 9 月 30 日 下午 4:32 
Blender
wayne885 9 月 30 日 上午 2:19 
How do you open the .msh file?
What software do you use to create the model and animation?
NoobsTheseDays  [作者] 9 月 21 日 下午 7:55 
Will take a look at the the gunners, Your right now that i think about it i think just a hail of bullets is the way for that unit. could maybe even do somthing with overwatch and maybe make them heavy trait.
NoobsTheseDays  [作者] 9 月 21 日 下午 7:39 
but yeah, i don't want to make them replace advanced units, just to give an investment into making these units a little stronger, and i think it's a fun idea to try to attempt to give units a loadout and mix and match. spice things up a little. but until i get some cyber/voice done, they will probably be strong vs them over branch low-tier units.,
NoobsTheseDays  [作者] 9 月 21 日 下午 7:33 
Right now i think they all do very good dmg with ammo, but they also can die fast and with shotguns/flamer being r1 they could die to r2 and cannot overwatch with ammo types.
NoobsTheseDays  [作者] 9 月 21 日 下午 7:29 
Yeah balance is somthing that needs a slight rework, its a rough idea for now. hopefully get some feedback.
Johnny John Johnson 9 月 21 日 下午 7:25 
Would be cool to see. Though, for balance reasons I would suggest either removing the Militant Gunners or giving the Gunners heavy machine guns instead of gauss rifles, 'cause giving them gauss rifles sort of makes Assault Troopers irrelevant.
NoobsTheseDays  [作者] 9 月 21 日 下午 7:23 
but i also want to attempt to do cyber/voice units also so it might end up being 3 mods or all in 1, will see how things go.
NoobsTheseDays  [作者] 9 月 21 日 下午 7:21 
Not quiet sure yet, i cant condition or set a limit on the amount of guns/ammo you can build, So the AI could build/waste minerals on these guns/ammo when they are now building higher tier units, So i need to find a way to limit the amount of guns or have them all recycle in some way to work with advanced units.