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<li Class="CombatExtended.CompProperties_FireModes">
<aiUseBurstMode>TRUE</aiUseBurstMode>
<aiAimMode>AimedShot</aiAimMode>
<aimedBurstShotCount>3</aimedBurstShotCount>
</li>
So you would have to make the mode also overwrite that I guess.
For my own modded weapons I added support to apply filter rules by weapon label on top of the def name and the tags. Would anybody need that too? The labels are the names of the weapon as shown in game, rather than the technical names in the XML files.
I needed that because I am patching all vanilla guns so they still have the same def_name but anything else is changed.
Let me know!
The old mod apparently had it in the settings to toggle it on or off.