边缘世界 RimWorld

边缘世界 RimWorld

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Lord of the Rims - Wizardry (Continued)
   
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Mod, 1.6
文件大小
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更新日期
1.303 MB
8 月 18 日 上午 6:32
9 月 21 日 上午 7:18
4 项改动说明 ( 查看 )

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Lord of the Rims - Wizardry (Continued)

在 Zaljerem 的 2 个合集中
Zal's Continued Mods
547 件物品
Race Mods
63 件物品
描述
Original mod by Jecrell
https://github.com/Lord-of-the-Rims-DevTeam/Lord-of-the-Rims---Wizardry

Continued by Mlie until 1.5
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2245502655

This mod uses the following assemblies from JecsTools:
AbilityUser
AbilityUserAI

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Removed one ability (Light Chaser) until I can fix it fully.

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Original mod notes (1.4):

- Added start-scenario
- Fixed healing beam to be auto-used in the same way as normal healing
- Set beards only for males
- Fixed starting-goodwill with Empire
- Added support for [SYR] Trait Value

The mod adds Wizards as possible colonists.
They are as powerful as you would imagine but a wizard knows to use their abilities only when needed.

Adds Wizardry from Lord of the Rings into RimWorld.
1 条留言
Overdark 10 月 21 日 下午 5:24 
I used the Wizard colony start, but I am confused why dwarfs/elves that join my colony don't keep the racial bonus hediff I see on other factions. Is this by design?